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3ds Max Animation Tutorial

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Thursday, 30 June 2011
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3ds Max Animation Tutorial

by Mike (mikeadams2k) Adams

Description

 

This is a tutorial showing how to animate steam locomotive valve gear, using 3ds Max, for the purpose of exporting it to Railworks. It includes example .max files to be used in the tutorial. It also include additions examples of other types of valve gear. One example uses an inclined cylinder or piston.

An included file, Source.zip, contains the necessary folders and files to get the tutorial valve gear into Railworks. Unzip the file, drop the Source folder into Railworks and look for the folder Max. Open the blueprint - Test and export. All of the included examples may
be exported to Railworks by exporting them and overwriting the Test.igs and Test.ia files.   Note: all of the .max files are animated with the exception of Tutorial_valve_gear.max 

I'd like to acknowledge my good friend, Johan Pretorius of Durban, South Afica. It was a request from him, that brought this tutorial about.

Please accept license agreement before downloading

Please remember even those this file is free, the author still has rights to the file. Be sure to read the readme that is enclosed for further copyright information and instructions to install the file.

 

DTG's Required Disclaimer

"IMPORTANT NOTICE. Everything on this site is user generated content designed for use with RailSimulator.com Limited’s train simulation products, including RailWorks 4: Train Simulator 2013, Train Simulator 2014 and Train Simulator 2015. RailSimulator.com Limited does not approve or endorse this user generated content and does not accept any liability or responsibility regarding it.

This user generated content has not been screened or tested by RailSimulator.com Limited. Accordingly, it may adversely affect your use of RailSimulator.com’s products. If you install this user generated content and it infringes the rules regarding user-generated content, RailSimulator.com Limited may choose to discontinue any support for that product which they may otherwise have provided.

The RailWorks EULA sets out in detail how user generated content may be used, which you can review further here: www.railsimulator.com/terms. In particular, this user generated content includes work which remains the intellectual property of RailSimulator.com Limited and which may not be rented, leased, sub-licensed, modified, adapted,copied, reproduced or redistributed without the permission of RailSimulator.com Limited."

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