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ATSF 'Warbonnet' F7 Re-Paint

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Wednesday, 07 March 2012
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ATSF 'Warbonnet' F7 Re-Paint by Cesar (LordMannu) Pach.

F7-DTM_ATSF.zip 5.57 MB

Description

 

 

ATSF 'Warbonnet' F7
by DigitalTrainModel

This model has been updated for TS2012.
Improved braking physics are included (these will NOT affect your default models).

CREDITS

Original Model and Textures by Cesar Pach of http://www.digitaltrainmodel.com/

Cabview, exhaust and sounds are aliased to default F7 model of Railworks

TS2012 update and physics tweaks by Michael Stephan and Simon Hall

INSTALLATION

Simply use the in-game Package Manager to install the repaint and insert the engine into your route using the scenario editor.

You need to enable the object filter for provider "LordMannu" and product "Modelos".
The "Kuju" / "RailSimulatorUS" set also needs to be selected.

A Note about the Improved Physics

Simon Hall and I worked hard to make this model run more realistically. However, it must be pointed out that the physics tweaking of RW rolling stock is still an ongoing and very much unfinished project, so what we have installed on these engines is at best a rough draft for a more complete and more accurate physics modification. With that being said: please get in touch if you have ideas for further improvements for the physics/realism of these models, or if you think that some corrections are needed for the modifications already done on the model.

There are two major changes which you will notice immediately:

The first is the simulation a historically more accurate brake valve. This is a non-self-lapping brake, which means that when you move the brake lever to the "apply" position, the brake cylinders will continue to raise pressure until you move the lever back to the "lap" position. You can also regulate the speed at which the brakes 'respond': move the lever most of the way to the right for a fast application, leave it short after the lap position for a slow application. When you release the brakes please keep in mind that the common U.S. train brake system does not allow a partial release, so when you release the brakes you always release them fully!

The other major change was done the braking physics, which react much slower now. The apply, release, and also the recharge rates are now much lower and should be much closer to what you would experience on a real engine. Keep this in mind when running a train with these engines, it WILL take quite a while until the brakes have been applied to the level you wanted. In effect, it will now also take the train much longer to come to a full stop, even when doing a full service or even emergency brake application.

Other changes to the engine physics include the dynamic and locomotive brakes, but these should have less noticeable effects.

Disclaimer

1) This add-on is provided on an as-is basis. Although unlikely to happen at all, the developers shall not be held responsible for any damage any part of this add-on might do to your system.

2) This add-on is provided as freeware. Under no circumstances is it allowed to charge money for this add-on, or parts of it!

Contacts

For questions regarding the model or textures, please contact Cesar at info@digitaltrainmodel.com

For questions regarding the TS2012 update or physics, please contact Michael at MichaelStephan@gmx.at

Please accept license agreement before downloading

Please remember even those this file is free, the author still has rights to the file. Be sure to read the readme that is enclosed for further copyright information and instructions to install the file.

 

DTG's Required Disclaimer

"IMPORTANT NOTICE. Everything on this site is user generated content designed for use with RailSimulator.com Limited’s train simulation products, including RailWorks 4: Train Simulator 2013, Train Simulator 2014 and Train Simulator 2015. RailSimulator.com Limited does not approve or endorse this user generated content and does not accept any liability or responsibility regarding it.

This user generated content has not been screened or tested by RailSimulator.com Limited. Accordingly, it may adversely affect your use of RailSimulator.com’s products. If you install this user generated content and it infringes the rules regarding user-generated content, RailSimulator.com Limited may choose to discontinue any support for that product which they may otherwise have provided.

The RailWorks EULA sets out in detail how user generated content may be used, which you can review further here: www.railsimulator.com/terms. In particular, this user generated content includes work which remains the intellectual property of RailSimulator.com Limited and which may not be rented, leased, sub-licensed, modified, adapted,copied, reproduced or redistributed without the permission of RailSimulator.com Limited."

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