ricksan wrote:Just guessing about your problem, but RW supports only one "night" object in a model. When you export from the blueprint editor, it converts one of them, maybe the first one it finds, and ignores the rest. If you have more than one night object, you'll have to merge them together as one. If the two objects use different textures, you may get a warning message depending on the modeling program you're using, but it shouldn't be a problem. (Note: If you're using Max, it's a better approach to create a Multi-Subobject material containing each of the textures, and assign each texture's number separately to the appropriate faces of each object. I don't know how this is done in the other programs.)
Lofted wires with poles can be made the same way the Wiki shows how to make a wire fence. What? RW has been in existence for over a year and the Wiki is still missing a lot of illustrations? Then download the text version here.
You could also use the poles developed by Michael Stephan. They're a free download at http://www.golden-age-rails.com/scenery.html
I prefer to use 3D shapes -- a string of three-sided cylinders -- for the wires. They just seem to look better and these days, with what modern graphics cards are capable of handling, they don't cost much in terms of processing.
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