Scale Rail switches.

Discussion about RailWorks route design.

Re: Scale Rail switches.

Unread postby NDORFN » Thu Dec 20, 2012 7:33 pm

Do you want to use different switch stands on Scalerail?
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Re: Scale Rail switches.

Unread postby thecanadianrail » Thu Dec 20, 2012 8:29 pm

NDORFN wrote:Do you want to use different switch stands on Scalerail?

yes that's what he's getting at, scale rail comes with a variety of different switch stands to choose from but there's a certain way to use them?
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Re: Scale Rail switches.

Unread postby SCLALINE » Thu Dec 20, 2012 10:45 pm

ok first you need to open the following file
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\3DTrains\ScaleRail\RailNetwork\TrackRules\SR_Default.bin
then look for the manual junction entry in the following line of code below (instructions after code)
Code: Select all
         <ManualJunctionEntity>
            <iTrackRulesBlueprint-sPatternEntityDesc>
               <Blueprint>
                  <iBlueprintLibrary-cAbsoluteBlueprintID>
                     <BlueprintSetID>
                        <iBlueprintLibrary-cBlueprintSetID>
                           <Provider d:type="cDeltaString">3DTrains</Provider>
                           <Product d:type="cDeltaString">ScaleRail</Product>
                        </iBlueprintLibrary-cBlueprintSetID>
                     </BlueprintSetID>
                     <BlueprintID d:type="cDeltaString">RailNetwork\SR_Default\Junctions\SR_133W1_LJct_Gy.xml</BlueprintID>
                  </iBlueprintLibrary-cAbsoluteBlueprintID>
               </Blueprint>
               <SidewaysOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</SidewaysOffset>
               <AnimID d:type="cDeltaString">Switch</AnimID>
               <TransitionTime d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</TransitionTime>
            </iTrackRulesBlueprint-sPatternEntityDesc>
         </ManualJunctionEntity>


the entry SR_133W1_LJct_Gy.xml is the switch stand type which you need to replace - with one of the following
SR_133W1_LJct_Gy.xml is a low stand with Green and Yellow targets
SR_133W1_LJct_Wr low stand with White and red
SR_133W1_LJct_Gr low stand with Green and red
HJct are high target stands

just replace that and save then fire up railworks, also there is a way to change switch stands after you have laid track its not too complicated and will explain later
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Re: Scale Rail switches.

Unread postby railduffer » Thu Dec 18, 2014 2:56 pm

Hi Jason,
I do not have a junction In the default named "SR_133W1_LJct_Gr". I do have "SR_133W1_HJct_R.xml" and "SR_133W1_AJct.xml. Again, I do not have the file you designate. I just downloaded and installed what I thought was the latest version of Scale Rail. I don't know what to do now.
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Re: Scale Rail switches.

Unread postby railduffer » Thu Dec 18, 2014 3:03 pm

I forgot! How can I change the switch stands after I have laid my yard? Thanks
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Re: Scale Rail switches.

Unread postby buzz456 » Thu Dec 18, 2014 3:05 pm

railduffer wrote:Hi Jason,
I do not have a junction In the default named "SR_133W1_LJct_Gr". I do have "SR_133W1_HJct_R.xml" and "SR_133W1_AJct.xml. Again, I do not have the file you designate. I just downloaded and installed what I thought was the latest version of Scale Rail. I don't know what to do now.

Neither of these folks have been active for a couple of years. Look at the dates on the posts.
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Re: Scale Rail switches.

Unread postby railduffer » Fri Dec 19, 2014 5:04 pm

Sorry Buzz. I didn't mean to offend. I'll check closer next time.
Can You help me with my switch stand question?
Thank You.
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Re: Scale Rail switches.

Unread postby buzz456 » Fri Dec 19, 2014 6:09 pm

Ask Marc (Hack). He's the creator of Scale Rail.
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Re: Scale Rail switches.

Unread postby Bananarama » Sat Dec 20, 2014 7:21 am

railduffer wrote:I forgot! How can I change the switch stands after I have laid my yard? Thanks

Third post from the top, then enter the editor and break the switches at the triangle. Use the weld tool, and provided you have manual switches enabled, all should go well. Once done, change the TrackRules back to whatever you desire out on the main.

Note: the TrackRules.bin can be converted to xml for editing by dropping the file on top of serz.exe (found in the main RW folder). Once edited, drop it again on serz.exe to convert from xml back to bin.
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Re: Scale Rail switches.

Unread postby railduffer » Sat Dec 20, 2014 3:24 pm

Thanks Hack. Easy after I used it a couple of times.
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Re: Scale Rail switches.

Unread postby buzz456 » Mon Jan 05, 2015 4:41 pm

OK I give, how do you get the switches manually enabled?
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Re: Scale Rail switches.

Unread postby Bananarama » Mon Jan 05, 2015 8:35 pm

buzz456 wrote:OK I give, how do you get the switches manually enabled?

There's an icon in the bottom-left flyout menu that looks like a two-fingered fork. It needs to be checked prior to welding.
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Re: Scale Rail switches.

Unread postby buzz456 » Mon Jan 05, 2015 8:38 pm

I was on my aforementioned mission and got the tracks to show up ok (see any era etc ) but have no switch stands. That''s where I am at.
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Re: Scale Rail switches.

Unread postby Bananarama » Tue Jan 06, 2015 7:02 am

The switch stands are referenced in the Track Rules. So long as the models are referenced, are in their proper folder with associated textures, all should be OK.
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Re: Scale Rail switches.

Unread postby buzz456 » Tue Jan 06, 2015 2:27 pm

We have switches! !*YAAA*!

Thanks Marc.
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