roinuj wrote:I tested it and it saves no problem. I didn't see any problems and I did not need to change it back to INTERP.*
I read up on the interpolated alpha channel, it's nothing else than a standard DXT5 format. It allows you to do soft transitions. So no longer white 2 black in the channel but white 2 shades of grey 2 black.
I didn't have a chance to test it yet, but I would assume that after editing the texture sheet you can reload it in DXTBmp, re-apply the original alpha from the TgPCDX and save it in DXT5 to then process it back into a TgPCDX again.
It will certainly be a SOB to repaint, I'm working on a paintkit and can asure you that the details are scattered all over the place. Getting them all to show up on the black background and identify them is a tedious job
I like to decal idea for the logos though and intend to experiment a little. I think it is possible to manipulate them such that they are usuable for any repaint.
Once I got the paintkit sorted (I'll share it with whoever wants it, I do not suffer from mis-placed pride and keep it all to myself), my first repaint will be that big orange beast with swooshes.