Yeah, it would have been nice if RSC had let us know this was coming so 3rd party developers could have been ahead of the game. Another snub from RSC and single finger salute back at them.
I'm not doing a tutorial on it, but here is a quick guide to what I did to get my locos in...
- First, you need the PreLoad folder placed as a sub-folder in your Locomotive's main folder.
- Inside, you need a file called "YOURLOCOMOTIVEmetadata". Instead of going through the trouble of creating one from scratch, I assimilated the one from the Dash 9. It has adapted to serve my culture.
- Once you open the copied metadata file with RWTools, all the namings are pretty self explanatory. You simply change the data that points to each RSC locomotive .bin file to data that points to YOUR locomotive .bin file. Save and close it.
- Now you need a 256x128 image of your locomotive, placed within a folder called LocoInformation, placed within the Engine folder of each locomotive you wish to show up in the browser. This image should be a .PNG, and it should be named "image".
- To show information about your locomotive, you will need another folder inside the LocoInformation folder called "En".
- Inside the En folder, you have an html file called "Description" that contains the info about your locomotive.


Preload folder to the developer's folder. Should one use an .png file or ans ace file which was converted with the ace tool. Then Mike Simpson has also changed his RW Tools utility to make provision to add thumnails. Here he uses a.dds file format and all the pics have to be cropped to a size of 256x128. Does one have to use the Adobe Photoshop to be able to save the pic in the suggested format. Boy this is all so confusing. I have struggled on end for two days on end without success. Help me please somebody- I am desperate. I would sincerely wish to add the non default routes and payware stuff I bought to the library from which I can choose which route to play and see a beautiful thumbnail of the route.