thecanadianrail wrote:you mean "drop step thingy"
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thecanadianrail wrote:you mean "drop step thingy"
Chacal wrote:Kali wrote:You can add passenger views to all cars with the view from the step if you want. There's already a paxview for the caboose.
Interesting. I have several questions (I know I should just look into the blueprints, but I'm at work right now):
Wouldn't you need to supply interior geometry like for the caboose? Or can you point the camera at the exterior geometry for the passenger view?
Also, what happens if you have several cars with passenger views and hit "5"? Does the camera go to the first or last car? Can you browse with Ctrl-+ ?
PapaXpress wrote:So.... I broke 20k... and I haven't punched out the windows yet. I blame the handrails.

PapaXpress wrote:I think using a pure triangle would be the last resort. I still have some polys to purge so I don't have to go there yet.

thecanadianrail wrote:u mean using a purple triangle thingy would be the last resort....proper grammer good chap, proper grammer!
thecanadianrail wrote:u mean
thecanadianrail wrote:proper grammer good chap, proper grammer!

Chacal wrote:About handrails
Years ago when I was building levels for Doom and Quake games the current wisdom was that small piping could be modeled with a triangular section, thus saving one face for each section of piping, and no one would notice.
I don't know if this would be applicable here.
Kali wrote: Personally I'd not be limiting myself to this 20k limit, iirc the model compiler can handle up to 60k.
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