Fraser and Cariboo

Announce your payware projects here.

Re: Fraser and Cariboo

Unread postby Chacal » Tue Apr 10, 2012 11:38 pm

Any chance of anyone doing repaints with the old BCRail pale green colors?
Over the hill and gathering speed
Chacal
 
Posts: 1684
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Fraser and Cariboo

Unread postby Jonathan » Wed Apr 11, 2012 9:54 am

Chacal wrote:Any chance of anyone doing repaints with the old BCRail pale green colors?


I would however the SD40-2 model is of a US version so the one SD40-2s I have repainted are the 736-750 batch which were second hand from Kennecott Copper or the Oneida Western which BC Rail got second hand and were only painted in the more modern livery.

The true BC Rail SD40-2s were 751and above to I think 766 which were new for BC Rail and were all painted in green to start with however these were built to Canadian specifications. So had quite a few noticeable differences from any US example such as the bell where the front headlight are above the front windows between the number board, nose headlights and two sets of ditch lights.

If there is still demand for a green repaint I may do one at a later date.
Jonathan
 
Posts: 27
Joined: Fri Feb 03, 2012 9:47 am

Re: Fraser and Cariboo

Unread postby mdurdan » Wed Apr 11, 2012 8:29 pm

Maybe PapasXpress can whip up a mod for it to have the bells and lights and stuff if you ask nicely *!greengrin!*
Find me here ---> http://thelocoshop.blogspot.com/
"I'm just a lovable little fuzz ball" - Buzz Baxter
User avatar
mdurdan
 
Posts: 2839
Joined: Wed Aug 03, 2011 10:01 am

Re: Fraser and Cariboo

Unread postby PapaXpress » Wed Apr 11, 2012 11:30 pm

err... adding things is easy, removing things is not possible (unless you can cover them up). Can you send me some (that really means a ton) of pictures I can study?
Image
"So much energy harassed in these beasts." ~ styckx
"If you like it, then yes. If you hated it, then no, that was some other guy." ~ SMMDigital
Image
RW Sites: The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
Site Admin
 
Posts: 3822
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: Fraser and Cariboo

Unread postby mdurdan » Wed Apr 11, 2012 11:36 pm

Just a thought, what if you put an invisable texture over the bell or soround it with one of the tunnel hole things , just a thought , not shure if it can be done !*don-know!*
Find me here ---> http://thelocoshop.blogspot.com/
"I'm just a lovable little fuzz ball" - Buzz Baxter
User avatar
mdurdan
 
Posts: 2839
Joined: Wed Aug 03, 2011 10:01 am

Re: Fraser and Cariboo

Unread postby Jonathan » Thu Apr 12, 2012 6:49 pm

PapaXpress wrote:err... adding things is easy, removing things is not possible (unless you can cover them up). Can you send me some (that really means a ton) of pictures I can study?

For example
http://www.cnrphotos.com/gallery2/main. ... emId=51647 Lots of photos on the page http://www.cnrphotos.com/gallery2/main. ... itemId=432 its 751 and above which were in green and some were also in the 'hockey stick' livery http://www.cnrphotos.com/gallery2/main. ... itemId=465

The ditch lights on sticks I guess could be added easily as a child object. Moving the headlights to the nose will be hard/impossible and the bell would have to cover top headlights.
Maybe I am just being too fussy...

I may have a go at a green repaint once Fraser and Cariboo is released when I have some more time.
Jonathan
 
Posts: 27
Joined: Fri Feb 03, 2012 9:47 am

Re: Fraser and Cariboo

Unread postby PapaXpress » Thu Apr 12, 2012 7:15 pm

OK... first off. Would you care if the old original SD40-2 was used as the base model? Lights can be added, but the rain.fx cannot. If so there is a fighting chance of coming close.

If you really need the rain... someone will need to make a new SD40-2.

Second. My plate is overfull (those sweet SW9s? I wanted to date them last year). How long can you wait?
Image
"So much energy harassed in these beasts." ~ styckx
"If you like it, then yes. If you hated it, then no, that was some other guy." ~ SMMDigital
Image
RW Sites: The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
Site Admin
 
Posts: 3822
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: Fraser and Cariboo

Unread postby Jonathan » Thu Apr 12, 2012 7:48 pm

PapaXpress wrote:OK... first off. Would you care if the old original SD40-2 was used as the base model? Lights can be added, but the rain.fx cannot. If so there is a fighting chance of coming close.
If you really need the rain... someone will need to make a new SD40-2.
Second. My plate is overfull (those sweet SW9s? I wanted to date them last year). How long can you wait?


Firstly I think it would be best to do a green/true Canadian one when both of us a less busy.
All the scenarios which will be included in Fraser and Cariboo will use the R/W/B ones I have already repainted (which is going to release as freeware to the downloads page on the milepost simulations website soon) so there is certainly no rush.

I'm not too fussed about the rain so don't really mind if the old model is used however I think the new model is noticeable more detailed. I may have a play about with creating the bell headlight sticks sometime how its not a priority at the moment.
Jonathan
 
Posts: 27
Joined: Fri Feb 03, 2012 9:47 am

Re: Fraser and Cariboo

Unread postby thecanadianrail » Thu Apr 19, 2012 11:16 am

So just out of my own curiosity, are there any plans to extend the route to Exeter where there is a very big mill, or even as far as Williams Lake? (another big mill with a huge yard there) I would hope to see it go all the way to Quesnel, but that is kinda pushing it....
Canadian National Railways
Courtesy and Service
My youtube Page: http://www.youtube.com/user/CanadianRailRoader
User avatar
thecanadianrail
 
Posts: 2155
Joined: Fri Oct 29, 2010 8:36 am
Location: Fox Creek, Alberta, Canada

Re: Fraser and Cariboo

Unread postby Jonathan » Thu Apr 19, 2012 7:25 pm

thecanadianrail wrote:So just out of my own curiosity, are there any plans to extend the route to Exeter where there is a very big mill, or even as far as Williams Lake? (another big mill with a huge yard there) I would hope to see it go all the way to Quesnel, but that is kinda pushing it....


I felt 70 miles was long enough and the fact the first 30 miles have a speed limit of about 20mph mean it takes over 2 hours to drive the entire route which I thought was long enough. I am not ruling it out however it will not be any time soon.

I am currently working on the next project which I am hoping to announce in the next few weeks.
Jonathan
 
Posts: 27
Joined: Fri Feb 03, 2012 9:47 am

Re: Fraser and Cariboo

Unread postby mojo12012 » Thu May 10, 2012 7:00 am

Hi Johnathan, (and anyone else who might be interested), I bought a copy of Highball's DVD of BC Rail a while ago and wondered if anyone would ever attempt to recreate a part of it in Railworks. And then you did !*brav*! I don't have a great knowledge of US and Canadian railroads, being UK based. However, I have travelled across Canada and the US by train, and I have been across the Rockies from Calgary to Vancouver so have some idea of the terrain. The great thing about your route was that I was able to recognise some of the points along it from the DVD. Even slogging up the grade at 20 mph was a treat with all that scenery. So very well done. Only thing missing was some wildlife. One question? Not being familiar with North American practice can you explain to me how slaves are dropped off from the middle of a consist? I'm thinking of where they need to be detached at Kelly Lake sidings. Also, do you know of anyone who has done any further scenarios, or are you likely to be doing any more yourself? Failling that, has anyone done a Highrailer so I can just get in and drive? Now what a great occupation that would be. Many thanks. !!*ok*!! !!*ok*!!
mojo12012
 
Posts: 32
Joined: Mon Jan 16, 2012 3:51 pm

Re: Fraser and Cariboo

Unread postby Jonathan » Thu May 10, 2012 7:52 am

mojo12012 wrote: One question? Not being familiar with North American practice can you explain to me how slaves are dropped off from the middle of a consist? I'm thinking of where they need to be detached at Kelly Lake sidings.


In North America there are two types of 'slaves' ones which are manned pusher/helper locos (pusher being the Canadian term) and Distributed Power Units which are slave units which are controlled from the lead loco by some form of radio transmission. Manned helper/pusher locos normally came off at the top of a grade. The train would normally split in front of helper/pusher locos and they would run onto another track. The lead part of the train would when reverse to rejoin the train together and it would then be on its way. The pusher/helpers would then return light to where they came on to help the next train. Such operations are increasing rare in the US and to my knowledge are no longer in use in Canada.

On the climb out of Lillooet northbound trains are mainly empty so pusher locos are not required. They are some steep grades for southbound trains south of Lillooet and pusher locos were used up to the end of BC Rail. With the CN take over most of the through Prince George-Vancouver traffic was rerouted and the remaining southbound 'wayfreight' is split into too sections at Lillooet.

Most mid trains locomotives these days are Distributed Power Units controlled from the lead locomotive so only one set of crew are required. As these can't return to where they came on light as they have no crew they tend to stay with the train for its entire journey. Canadian Pacific first came up with such schemes in the 1970s and had dedicated receiver locomotives which had to be mid train to receiver the signal and control the units situated mid train. BC Rail soon copied the system the SD40-2s with RCL in front of the number stand for remote controlled locomotive which were the receiver locos. Similar systems were not in mainstream use in the US until the mid 1990s. Today just about every modern loco has DPU fitted so dedicated units are not required. CN were the last big railway to take up DPU and only started using it in around 2006 and it is not in use on the former BC Rail lines to my knowledge apart from possibly the coal line north of Prince George.


mojo12012 wrote:Also, do you know of anyone who has done any further scenarios, or are you likely to be doing any more yourself?


I am currently working on a few more scenarios which will be included in a small patch fixing a few of the minor bugs discovered with the route.
Jonathan
 
Posts: 27
Joined: Fri Feb 03, 2012 9:47 am

Re: Fraser and Cariboo

Unread postby mojo12012 » Thu May 10, 2012 10:11 am

Thanks for the info.
mojo12012
 
Posts: 32
Joined: Mon Jan 16, 2012 3:51 pm

Re: Fraser and Cariboo

Unread postby Jonathan » Fri May 18, 2012 11:46 am

I have now finshed the patch and it is avaible from the link below
http://milepostsimulations.com/downloads/fcpatcha.zip

I think this should include all the required files but could someone please let me know that it all works correctly.
Jonathan
 
Posts: 27
Joined: Fri Feb 03, 2012 9:47 am

Re: Fraser and Cariboo

Unread postby thecanadianrail » Fri May 18, 2012 12:27 pm

what is included in this patch?
Canadian National Railways
Courtesy and Service
My youtube Page: http://www.youtube.com/user/CanadianRailRoader
User avatar
thecanadianrail
 
Posts: 2155
Joined: Fri Oct 29, 2010 8:36 am
Location: Fox Creek, Alberta, Canada

PreviousNext

Return to Payware Announcements

Who is online

Users browsing this forum: No registered users and 0 guests