I'm a Railworks novice and even newer to content creation (aside from editing aircraft.cfg and instrument panel files in Flight Simulator years ago).
I downloaded the free version of 3D Crafter to check it out, and I'm a little intimidated by it, probably because I'm used to Solidworks at my day job...naming of the tools is different, and modeling technique is a little different. So I guess like some people are modeling in Sketchup and importing to 3DC to texture/animate and convert to Railworks, I'm hoping to do the same from Solidworks (since we get home-use licenses). I think I've discovered a common file type that I can export from Solidworks and import to 3DC (.stl). I've imported a few models and it appears to work. My concern is polys.
I've been following this tutorial by "decapod":http://forums.uktrainsim.com/viewtopic.php?f=18&t=92669&st=0&sk=a&sd=a&sid=df63bb09293942d3af0d292cd53be450&start=15
After getting the basic shape of the building modeled (up to the roof and overhangs), he reports 42 polys (later 36 after using a different technique).
Where do I check that? is that the number I see in the "Selection Details" tab of the "Properties and Information" dialog box? for my model imported from Solidworks, it says 40 faces (40 triangles), and 22 points. If that means I have 40 "polys", I'm encouraged by this experiment. I was worried Solidworks would throw extra junk in there and give me a gazillion polys lol. Remains to be seen with more complex shapes.