Hi all, when we finally got all units throttling up, it was one step forward and half a step back. If you hooked two locos of the same type together, this jet engine kind of sound is produced because the game is reproducing two exact sounds at the same time. Actually you can use the two of the same engine sounds together, you just have to make the two files from different locations from your source file. That works, but the two loco still sound the same. The best would be different sounds for each loco.
It took me almost all year, but I went out and got enough sounds to make 8 complete engine sets. So now when you hook two or more together, no more jet engine sound, and you can clearly hear the different sound sets. Very realistic. Another thing that I noticed is, when you hook two of the same together with the same sound set, the volume doesn't increase much, if at all. But with separate sound sets, each set adds its own volume, so if you hook 8 together, its very loud.
All the sounds are mine, and all the sounds are recorded with the locos working. I also have enough new sounds to make a ES 8 engine pack, that will come later. I made my first video show casing the different idles the pack has.One thing I learned is even though the SD70 uses the 710 engine, no two locos sound the same. You'll hear the differences just listening to the idles. But that's what increases realism. The same goes for the ES. Even though one sound set is designated for default, all the sound sets can be used as a player engine.
There are a few new features in this pack, horn can be heard up to a half a mile away. The engines at full throttle can be heard up to 3\8's of a mile, quietly though. The engines also get louder under load.
Now I would like to talk about what I find a priority in the making of a sound pack. I don't drive in the cab, so I'm not worried about muffling the engine sound for cab use. I also don't worry about traction motor sounds. Recording locos with loud traction motors is no good because, the whine from the traction motor would rev up with the engine, and the whine pitch increase from the motors is speed dependent, not rpm dependent. And I recorded about 40 SD's, so many of them in fact, I started calling out there numbers just so I could keep track of which ones had loud traction motors and which ones didn't. Bottom line is; not every SD70 has loud traction motors, so I'm not worried about adding that sound to the pack.
Another thing I'm not concerned about is; start up and shutoff. For one thing I've never been around any loco on the road that I've encountered that wasn't running, I've never had the chance to record start up, same with shut down. And in game, in a standard scenario, the scenario starts with the engine running, and in a free roam, when you click on the loco you want to drive, the engine is running, but the start engine sound file is activated also. Whats up with that. On top of that, because I had to start and stop the game every time I made a change, a lot of the times when the scenario started, the engine shutoff file would be activated even though the engine is running. So I simply just shut those two files off, but can be turned on again if desired.
And the last thing I want to talk about is file blending; I don't like it, I try to do as little as possible. I only use four files for the whole engine sound. The only file that's a little of a compromise is the mid range file. Single file sounds always sound the best, so with that thought here is how I set up the throttle positions.
Idle; one file.
Pos1; one file.
Pos2.; two files blended.
Pos3 to Pos5; one file.
Pos6 and Pos7; two files blended.
Pos8; one file.
Its not perfect, but I really like the purity of single file sounds. I realize that these packs will not fill everybody's bill, but I design them to my tastes. But I still offer them any way. In the end, I hope you enjoy them as much as I do.
You Tube Link http://youtu.be/f_1qH6siDiU
All Hooked Together http://youtu.be/CItpoSdnzfw