Alpha Channels! It can't be that easy

Tips and discussion about scenery creation for RailWorks.

Re: Alpha Channels! It can't be that easy

Unread postby spec5sx » Tue Aug 04, 2009 4:28 pm

Seems like your doing ok so far. I'm kinda curious though how those files wound up in the Kuju folder and not your own assets folder. *!question!*

Regards

John
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Tue Aug 04, 2009 4:47 pm

Kuju.png


I had made the kuju folder myself and when I did a blueprint from there and exported it , it went to that folder.

Still I cannot see the textures in editor.

Missing something. Now do you convert .bin to xml?
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Re: Alpha Channels! It can't be that easy

Unread postby rgarber » Tue Aug 04, 2009 5:53 pm

You may have created a whateveryoucall that thingamajig where the flyout comes out on the right and you have to check it to see your stuff. Where you put that green check mark in. That would be my first guess. Now my second guess might be something else but that's my first guess.

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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Tue Aug 04, 2009 6:35 pm

Gotcha clear as mud !*roll-laugh*!
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Tue Aug 04, 2009 8:43 pm

Okay gang need a little more help. I cannot get the texture to show up in the editor. All the appropriate files seem to be in their proper place.
As evidence by the attachment.

Texture Files.jpg


Any suggestions?
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Re: Alpha Channels! It can't be that easy

Unread postby rgarber » Tue Aug 04, 2009 9:01 pm

Sorry I couldn't be clearer I just don't know what the stuff is called. In the editor you register a developer's stuff by clicking on the blue cube with the orange arrow and a fly-out opens up on the right. Then you need to find yourself as the developer and click on the box and then a checkmark appears. When you do this you'll need to backout of the editor, and the route, and then go back to the editor. Your stuff will appear.

Rich
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Tue Aug 04, 2009 9:55 pm

HUMMMMM! I already had my developer box checked prior to my starting this little task, so now I am doubly puzzled. I sure I have missed a step somewhere.
Another question, when you are setting up a blueprint what folder should you right click on, The terrain folder or the grass folder or maybe back to the environment folder?
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Re: Alpha Channels! It can't be that easy

Unread postby rgarber » Tue Aug 04, 2009 11:58 pm

Oh okay, so you already had that box checked off, I didn't realize that. So you should be seeing your terrain texture automatically then.

It took me a few times to get this right too. Make sure your templates route blueprint is pointing to your terrain textures blueprint. All these links have to point to the right place for things to work right. One thing that might help is when you post the picture in these forums, zoom in a little bit, I'm having trouble reading the print in your pictures. It's going to probably end up something very small causing you your trouble. That's why I was saying early on it takes a bit of doing to get this stuff down cause we're not used to it.

Oh wait a sec... I can't remember if you're using RS or RW but if you're using RS and maybe RW too, check the route xml file and make sure the change to your own texture source folder is what's listed. I started my route in RS and when I changed the template route blueprint to my own source folder I didn't see my stuff included. It took editing the routes xml to get RS to see my stuff. Try that.

Rich
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Wed Aug 05, 2009 11:21 am

Good Morning:

After looking at my routes template I do not see anything mentioning RS or RW. No directory references at all. To make sure I am looking at the right file, is this the right one

Template2.jpg


If it is about where in the file would it be located?
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Re: Alpha Channels! It can't be that easy

Unread postby rgarber » Wed Aug 05, 2009 12:13 pm

Right. But what I'm saying is because I'm guessing you might have made a change to the routes template blueprint and you may not have exported it. I emphasize that I'm guessing.

routestemplate.jpg


Remember, you exported the route template blueprint and that in a sense created the route. You only do this once. But, if you've made a change to the route template blueprint and you don't export it, how will your route know the change? I'm saying that it's possible you made that change but now you might have to go to the actual routes.xml file to make the change there.

I don't know what happens if you export the routes template blueprint again if that will overwrite anything or not. So you could try that but I would backup the route first. With RS you want to backup the routes.xml file as well which is in your content folder above all the routes. RW puts the route.xml file in every folder I hear so that will get backed up when you backup the whole folder.

Everything I just said is prefaced if you made a change to the templates route blueprint or not. I can't tell looking at the pics so I'm just guessing this could be why your terrain textures aren't showing up in the list.

Rich
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Wed Aug 05, 2009 1:44 pm

This may be my problem but how do I correct it as my blueprint editor will not open any of these files?
8-5-2009.jpg
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Re: Alpha Channels! It can't be that easy

Unread postby rgarber » Wed Aug 05, 2009 3:14 pm

The Blueprint editor is only meant to open its own files. To see XML files try RS Tools or you can use Wordpad.

Rich
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Re: Alpha Channels! It can't be that easy

Unread postby spec5sx » Wed Aug 05, 2009 3:26 pm

To get that texture to show in the list of available textures requires a little .bin file hacking. *!greengrin!*

You will need RW Tools for this so go grab a copy if you don't have it: http://www.rstools.info/index.html

NOTICE: Make a backup copy of your routes current Texuring.bin file before proceeding.
If you are using the UK Textures that is located at: Assets\Kuju\RailSimulator\Environment\Terrain\Texuring.bin
If you are using the US Textures that is located at: Assets\Kuju\RailSimulatorUS\Environment\Terrain\Texuring.bin

Step 1: Open RWTools and browse for your Terrain textures .bin file. (The one that was created when you exported your texture eg. "Terrain Texture Blueprint000.bin" )

Step 2: Highlight the following lines of xml code between the "cMixTexDescriptor" tags exactly as shown.(example below):
Note: If you only exported one terrain texture that will be the only one listed in the file.

Image

Step 3: Once the code is highlighted hit Ctrl-C and copy it to the clipboard.
Step 4: Still in RWTools, browse for your routes current Texturing.bin file and open it in the editor:
Step 5: Scroll down to the LAST cMixTexDescriptor tag in the File. looks like this ---></cMixTexDescriptor> Example below:

Image

Step 6: Hit Ctrl-V on your keyboard and paste the previously copied code into the file.
Step 7: Save the file and open up RW. Start up your route and you should now see the texture you created listed under the catagory you specified in the blueprint.

It's IMPORTANT that your texture is listed LAST in the Texuring.bin file It's also important that you do not alter or disturb the sequence of the textures listed in the file.

I hope all of this is clear.
Good Luck

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John
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Wed Aug 05, 2009 3:48 pm

As near as I can tell it points to "kuju/railsimulator/environment/terrain/texturing.xml".
I am curious about the texturing.xml file. When does that get updated as it doesn't seem to get updated like the other blueprint files as all of them have .pak extensions.
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Re: Alpha Channels! It can't be that easy

Unread postby sleepyto » Wed Aug 05, 2009 3:50 pm

Egnore my last as that was what I was looking for I think. I'll let you know.
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