We shall build a locomotive not because it is easy...

Discussion of rolling-stock creation & re-painting.

Re: We shall build a locomotive not because it is easy...

Unread postby Kali » Wed Apr 18, 2012 5:23 pm

Not any more, you can't - you need enough external parts in the cabview model to generate a full shadow or when you look out the window you'll see the shadow of a hovering cab. Fortunately generating a silhouette doesn't need that much detail.
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Re: We shall build a locomotive not because it is easy...

Unread postby SMMDigital » Wed Apr 18, 2012 7:22 pm

I'm not deleting the hoods, as they have to be seen from the inside, and should be enough to generate a nice shadow. What I can get rid of is the poly heavy trucks and brake cylinders, which I originally thought I would have to keep if I looked down out of the window.
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Re: We shall build a locomotive not because it is easy...

Unread postby Kali » Thu Apr 19, 2012 12:52 pm

You'll need some low poly trucks/wheels & some fuel tanks still, even if you can't see them from the cab - or you'll have a hovertrain :)
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Re: We shall build a locomotive not because it is easy...

Unread postby eyein12 » Thu Apr 19, 2012 2:29 pm

you dont need low poly trucks. you dont need any period for the cabview, its a wast of time and extra polys. Trust me your trucks will be there on head out. focus on interior stuff keep the nose, deck and rails, get rid of the front/back couplers, cables etc..
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Re: We shall build a locomotive not because it is easy...

Unread postby Chacal » Thu Apr 19, 2012 3:09 pm

I think he means for the shadows that you can see from your seat.
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Re: We shall build a locomotive not because it is easy...

Unread postby Kali » Thu Apr 19, 2012 5:21 pm

Chacal wrote:I think he means for the shadows that you can see from your seat.


Yep. Hence "low poly", only need to make a silhouette. No stencil shadows in TSX.
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Re: We shall build a locomotive not because it is easy...

Unread postby eyein12 » Thu Apr 19, 2012 9:18 pm

yep thats right.
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Re: We shall build a locomotive not because it is easy...

Unread postby SMMDigital » Fri Apr 20, 2012 12:19 am

Some of you fellas may already know about this, but I found some nice drawings as I was looking for resources on locomotive couplers.

http://www.columbuscastings.com/locomotive_couplers.html
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Re: We shall build a locomotive not because it is easy...

Unread postby PapaXpress » Fri Apr 20, 2012 2:10 pm

So.... I broke 20k... and I haven't punched out the windows yet. I blame the handrails.

And now to show off my ignorance... What do you call this (if you say step plate thingy I will hurt you)? And it appears more often than not to be in the raised position when running in lash-ups than lowered. Whats the story here? Do engineers kick it down only when they know they will need to run back to another engine?

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Re: We shall build a locomotive not because it is easy...

Unread postby _o_OOOO_oo-Kanawha » Fri Apr 20, 2012 2:27 pm

That's called a "drop step". It is dropped down to allow personel the pass between engines in a lash-up. The chains protecting the opening in the front handrails should ideally be connected to the other unit's chains, making for a safe passage. No doubt firemen/head brakemen didn't bother with drop steps or safety chains when traversing between units, they just stepped/jumped over. I don't know wether railroads/FRA/insurance still allow personel to traverse between engines this way, and they are officially abolished like the pilot mounted footboards of once.

Don't make the same mistake as Kuju did with their high-nose SD40-2's. Their rear (front actually, as N&W/SOU/NS ran their high hood units long hood forwards) are down and too long. The coupler has to extend and retract on coupling/uncoupling. With the default Kuju springy couplers dynamic braking is almost impossible.

Modern units like the ES44 have a large anti-climber over their pilots and no drop steps. Still the split handrail and safety chain, F2 switchman's view shows this quite well.

Now that were talking views, what do you and other users think of and want for views?
I wish for both cab side window and front/rear pilot/stepwell views. Riding an engine on the stepwell when switching/coupling gives a nice touch of realism, IMO.
Can more views be hacked into the engine/cabview bins or are we limited by the RSC core?
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Re: We shall build a locomotive not because it is easy...

Unread postby Chacal » Fri Apr 20, 2012 2:59 pm

_o_OOOO_oo-Kanawha wrote:I wish for both cab side window and front/rear pilot/stepwell views. Riding an engine on the stepwell when switching/coupling gives a nice touch of realism, IMO.
Can more views be hacked into the engine/cabview bins or are we limited by the RSC core?


We need two brakeman (pilot/stepwell )views. The ones already existing on some locos are good, but for some reason they restrict movement and you can't look towards the outside. This can probably be fixed in the blueprints.

The current front views are adequate, but the rear view are not: the brakeman is at the rear end of the engine, he should be at the rear end of the consist.
I would like the brakeman view as he rides the step on the last car. I don't think this can be done without a change in the game core.

Currently I use camera 3 for this, but it is usually centered on the last car's center. It would be more useful if it was centered on the last car's rear coupler.
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Re: We shall build a locomotive not because it is easy...

Unread postby thecanadianrail » Fri Apr 20, 2012 3:11 pm

_o_OOOO_oo-Kanawha wrote:That's called a "drop step". It is dropped down to allow personel the pass between engines in a lash-up. The chains protecting the opening in the front handrails should ideally be connected to the other unit's chains, making for a safe passage. No doubt firemen/head brakemen didn't bother with drop steps or safety chains when traversing between units, they just stepped/jumped over. I don't know wether railroads/FRA/insurance still allow personel to traverse between engines this way, and they are officially abolished like the pilot mounted footboards of once.

Don't make the same mistake as Kuju did with their high-nose SD40-2's. Their rear (front actually, as N&W/SOU/NS ran their high hood units long hood forwards) are down and too long. The coupler has to extend and retract on coupling/uncoupling. With the default Kuju springy couplers dynamic braking is almost impossible.

Modern units like the ES44 have a large anti-climber over their pilots and no drop steps. Still the split handrail and safety chain, F2 switchman's view shows this quite well.

Now that were talking views, what do you and other users think of and want for views?
I wish for both cab side window and front/rear pilot/stepwell views. Riding an engine on the stepwell when switching/coupling gives a nice touch of realism, IMO.
Can more views be hacked into the engine/cabview bins or are we limited by the RSC core?


you mean "drop step thingy"
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Re: We shall build a locomotive not because it is easy...

Unread postby _o_OOOO_oo-Kanawha » Fri Apr 20, 2012 3:20 pm

@Chacal: yes, you can alter the restiction on "head movements" in the cabview bins, if you know a little about 4 dimensional matrices. Some experimenting will do otherwise.
"Doc" Machinist of LEP fame has even changed the angle of vision, allowing for a much wider view.

However, much mistery still shrouds the innards of our engines, things like emitters, physics etc. are not very well documented.

Perhaps Doc himself can lend us a hand here or rather shed a light or broaden our views or whatever. *!lol!*
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Re: We shall build a locomotive not because it is easy...

Unread postby Kali » Fri Apr 20, 2012 4:12 pm

I don't think you can hack extra alt views in unfortunately, it's just the primary & the alternate. The cameras are in some mathematical system I've not worked out yet, who designs angular offsets in metres? that doesn't mean anything!

You can add passenger views to all cars with the view from the step if you want. There's already a paxview for the caboose.
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Re: We shall build a locomotive not because it is easy...

Unread postby Chacal » Fri Apr 20, 2012 4:25 pm

Kali wrote:You can add passenger views to all cars with the view from the step if you want. There's already a paxview for the caboose.


Interesting. I have several questions (I know I should just look into the blueprints, but I'm at work right now):

Wouldn't you need to supply interior geometry like for the caboose? Or can you point the camera at the exterior geometry for the passenger view?
Also, what happens if you have several cars with passenger views and hit "5"? Does the camera go to the first or last car? Can you browse with Ctrl-+ ?
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