Kali wrote:First off set the Maxspeed setting in the simulation blueprint to something it will never reach ( the speedo stops at 500mph, use that ). Now you have to balance the tractive effort - this is only possible to do properly for D-E if you script it, so we'll just do an improper one.
Kali wrote:Open the TractiveEffortVsSpeed graph, which is actually just a list of numbers. One set are speed, the other set is the maximum possible tractive effort at that speed. For higher gearing, what you need to do is decide what proportion higher your gearing is than the standard gearing ( I'm going to use 25% here ). Now, you have 25% less TE at a given speed, so you need to divide each TE entry by 1.25... but that's available at 25% higher speeds, so you can multiply the speed entries by 1.25.
rickintucson wrote:Thanks so much Kali, I have a few questions for you if you would be so kind.
If I were to do this:
1. Where will this be?
2. Will this change all engines I use? i.e., would a GP9 also be affected?
3. What language, xml?
rickintucson wrote: 1. Where is the TractiveEffortVsSpeed graph located?
2. What language, xml?
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