Repaint Ideas

Discussion about TSW engines and rolling stock, driving them or creating them

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Repaint Ideas

Unread postby ErikGorbiHamilton » Thu Mar 16, 2017 9:53 pm

Wow, First thread in the rolling stock section!

When we are able to edit the game itself i think the GP38-2 and the SD40-2 could be repainted into Chessie System colors

Thoughts?
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Re: Repaint Ideas

Unread postby wlenz781 » Fri Mar 17, 2017 8:50 am

I think that most of us will want to see those engines in paint schemes for every railroad out there.
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Re: Repaint Ideas

Unread postby _o_OOOO_oo-Kanawha » Fri Mar 17, 2017 11:53 am

First of all, one needs to find out how to open the files and what format they are in.
Then how the texture sheet is mapped to the 3D model, extracting it and repainting it.
Finally, how to change the locomotive name to the desired road name and how to put the changed files back in, making it a different locomotive from the default.

Perhaps all files will remain tightly locked and checksummed to preserve their integrity for the coming multiplayer feature?

Without permission, help and tooling from DTG this is probably not going to happen soon.
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Re: Repaint Ideas

Unread postby bnsfsubdivision » Fri Mar 17, 2017 1:14 pm

_o_OOOO_oo-Kanawha wrote:First of all, one needs to find out how to open the files and what format they are in.
Then how the texture sheet is mapped to the 3D model, extracting it and repainting it.
Finally, how to change the locomotive name to the desired road name and how to put the changed files back in, making it a different locomotive from the default.

Perhaps all files will remain tightly locked and checksummed to preserve their integrity for the coming multiplayer feature?

Without permission, help and tooling from DTG this is probably not going to happen soon.

No direct access to any files for now although you can un-pak certain files and further edit them.
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Re: Repaint Ideas

Unread postby suzukisk » Sat Mar 18, 2017 4:34 pm

I love the look of Chessie Locos so I'm a fan
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Re: Repaint Ideas

Unread postby ex-railwayman » Sun Mar 19, 2017 10:38 am

2 questions really, are these CSX models we have included in the game authentic enough to reskin into fallen flag liveries, with regards to ditchlights, radiator vents, AC units, trucks/bogies, gyralights, etc, does the UE4 have the equivalent of child objects?

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Re: Repaint Ideas

Unread postby bnsfsubdivision » Sun Mar 19, 2017 12:07 pm

ex-railwayman wrote:are these CSX models we have included in the game authentic enough to reskin into fallen flag liveries, with regards to ditchlights, radiator vents, AC units, trucks/bogies, gyralights, etc

No.

does the UE4 have the equivalent of child objects?

Yes however the SD40-2 in-game is a single mesh so you can't just take certain parts off.
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Re: Repaint Ideas

Unread postby SKRRF » Thu Mar 23, 2017 10:10 am

As DTG answered on questions in the developer blog about repainting their engines, they said, it isn't possible to repaint engines or rolling stock, because the engine/rolling stock are bound to several things in the UE4 engine. Would someone repaint them, they will look ugly and displaced or something. That's what I'm reading there, not sure if I understood all things in the right way. !*don-know!*
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Re: Repaint Ideas

Unread postby imnew » Thu Mar 23, 2017 2:26 pm

A total lockdown on repaints? Oh boy.. !*not-ok*!
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Re: Repaint Ideas

Unread postby ErikGorbiHamilton » Thu Mar 23, 2017 8:23 pm

No Repaints?

WOW that is usually a big seller when it comes to games like that. Seems like ill stick to TS17 for the time being
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Re: Repaint Ideas

Unread postby ZekTheKid » Thu Mar 23, 2017 8:42 pm

So we'll be moving at a much slower pace for TSW development. What a shame. At least we have TS 2017 to entertain us in the waiting area. *!lol!*
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Re: Repaint Ideas

Unread postby jalsina » Thu Mar 23, 2017 9:26 pm

I thought this could be interesting, though short:
https://forums.unrealengine.com/showthread.php?95323-How-to-convert-uasset-texture-files-to-png-or-jpg
.UASSET files can be edited with the UE4 engine program (download indicated eleswhere here in RWA from Epic Games).
There must be a .UASSET file with the definition of the rolling stock, so as to rename the rolling stock (redefine it). Then the repainters can play with the usual techniques to modify the textures .UASSET.

Many already know how to unpack the PAK files. I did it. The game work even removing the original PAK from the folders.

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Re: Repaint Ideas

Unread postby buzz456 » Thu Mar 23, 2017 9:44 pm

SKRRF wrote:As DTG answered on questions in the developer blog about repainting their engines, they said, it isn't possible to repaint engines or rolling stock, because the engine/rolling stock are bound to several things in the UE4 engine. Would someone repaint them, they will look ugly and displaced or something. That's what I'm reading there, not sure if I understood all things in the right way. !*don-know!*


TS2017 for now. This is a no sell for me and many serious simmers of trains. We are not going to wait for DTG to paint up the nowhere valley/AKA Adriana paint job to enjoy our hobby. If they want to go off there fine however many of us are not going to follow. This sim will be for a different group than a lot of us who have supported TS20xx for all these years.
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Re: Repaint Ideas

Unread postby ZekTheKid » Thu Mar 23, 2017 9:53 pm

jalsina wrote:I thought this could be interesting, though short:
https://forums.unrealengine.com/showthread.php?95323-How-to-convert-uasset-texture-files-to-png-or-jpg
.UASSET files can be edited with the UE4 engine program (download indicated eleswhere here in RWA from Epic Games).
There must be a .UASSET file with the definition of the rolling stock, so as to rename the rolling stock (redefine it). Then the repainters can play with the usual techniques to modify the textures .UASSET.

Many already know how to unpack the PAK files. I did it. The game work even removing the original PAK from the folders.

Just thoughts

So how can one open a PAK file?
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Re: Repaint Ideas

Unread postby buzz456 » Fri Mar 24, 2017 8:11 am

With a pak hammer. *!!wink!!*
!*don-know!*
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