An amazing route to consider

Discussion about TSW Routes, running them or creating them

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An amazing route to consider

Unread postby sd40Driver » Tue May 16, 2017 11:10 am

In my humble opinion, an amazing route to consider would be the UP's I-5 Corridor along the Cascades. Absolutely incredible scenery with horseshoe curves, tunnels, steep grades, vast bridges, and lots of history. Like say, from Roseville to Eugene. Has lots of interchange opportunity with the BNSF in Klamath Falls and with CORP in Black Butte.

https://www.flickr.com/photos/47911905@ ... 137278697/

https://www.up.com/investors/factbooks/ ... book99.pdf
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Re: An amazing route to consider

Unread postby dejoh » Tue May 16, 2017 11:38 am

I'm sure if TSW users had access to route editor tools at present, There could possibly be several routes up and running by now.
Please, include industrial switching. !*hp*!
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Re: An amazing route to consider

Unread postby Boss1 » Wed May 17, 2017 3:56 pm

+1 for the route editor and tools!
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Re: An amazing route to consider

Unread postby frankenthal » Sat Jun 23, 2018 7:13 pm

dejoh wrote:I'm sure if TSW users had access to route editor tools at present, There could possibly be several routes up and running by now.
Please, include industrial switching. !*hp*!


Are we actually able to create our own routes as of now?
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Re: An amazing route to consider

Unread postby buzz456 » Sun Jun 24, 2018 8:55 am

frankenthal wrote:
dejoh wrote:I'm sure if TSW users had access to route editor tools at present, There could possibly be several routes up and running by now.
Please, include industrial switching. !*hp*!


Are we actually able to create our own routes as of now?

No.
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Re: An amazing route to consider

Unread postby PNWR1854 » Sun Jun 24, 2018 11:33 pm

I would love to see an austrailian BHP ore hauling route, TSW or not.
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Re: An amazing route to consider

Unread postby _o_OOOO_oo-Kanawha » Mon Jun 25, 2018 5:16 am

Given the frequency and order of TSW routes released so far, one could expect a German route next. Japan, China or perhaps even India or Russia could be considered, given that rail passenger transport is still common for the average citizen.

Now DTG aims at both PC and Console players, the least common denominator will define future DLC. Also, most console game studios sell season passes in advance of each year to bind customers and generate a steady income in advance.
Given that for the present creating routes and content in UE4 is more time consuming than for TSxx and DTG is the only provider, their time, personnel and financial resources dictate the pace at which DLC is going to be released.
Adding up, I don't expect long routes or complicated networks emerging on TSW in the near future if at all. We might want them, but the console player is a completely different kind and is perhaps better served with short, ready to run, conquer and abandon short routes and fancy trains at 3 month intervals? The possibility of concurrent multi player game mode also puts certain demands on route design, though DTG yet have to shed any light on that.

Time will tell. Come X-mas 2018 sales rush, things should be more clear. The X-mas season is too important to miss on the console market.
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Re: An amazing route to consider

Unread postby GT46PAC » Mon Jun 25, 2018 5:54 am

one could expect a German route next. Japan, China or perhaps even India or Russia could be considered

This company is only all about Rail Roads from UK, USA and German.
I doubt they would make some India or Russia??
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Re: An amazing route to consider

Unread postby SAR704 » Mon Jul 02, 2018 12:38 am

PNWR1854 wrote:I would love to see an austrailian BHP ore hauling route, TSW or not.


The word Australia is a 404 error to DTG. Place not found!
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Re: An amazing route to consider

Unread postby LandN » Sat Jul 07, 2018 6:57 am

I would love to see an Australian route!!
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Re: An amazing route to consider

Unread postby LandN » Sat Jul 07, 2018 7:01 am

Daniel, do you still have a copy of the route I beta-tested for you a while back? I lost my copy when I had to get a new computer. I would like to see one of the PN SD70's running on it.
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Re: An amazing route to consider

Unread postby NorthernWarrior » Sun Dec 16, 2018 3:14 am

Wasn't there a BHP route (or similar) in MSTS? Obviously a bit old now, but better than nothing.

I'm guessing the reason none have been attempted in legacy Railworks/TS is the lack of suitable terrain textures. The US desert set doesn't really match and it is still notoriously difficult to make your own and import them to the game.

As others have suggested, this will probably have to wait for the TSW tools to arrive (how easy is it to get terrtex into UE4?). DTG have a veritable cash cow in how they are working with TSW, in terms of the areas featured and the length/scope of the routes. They know from RW/TS the areas likely to sell and a Japanese route might be moderately successful does not necessarily have global appeal, so far as other markets are concerned they need to be sure they are not selling/building for part of the world where running pirated copies of the game and DLC is taken for granted (Russia and maybe India). no money to be made in that!
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Re: An amazing route to consider

Unread postby SAR704 » Sun Dec 16, 2018 9:53 am

The MSTS BHP route is located here: http://msts.steam4me.net/routes/wa_bhp_mac.html

NorthernWarrior wrote:Wasn't there a BHP route (or similar) in MSTS? Obviously a bit old now, but better than nothing.

I'm guessing the reason none have been attempted in legacy Railworks/TS is the lack of suitable terrain textures. The US desert set doesn't really match and it is still notoriously difficult to make your own and import them to the game.

As others have suggested, this will probably have to wait for the TSW tools to arrive (how easy is it to get terrtex into UE4?). DTG have a veritable cash cow in how they are working with TSW, in terms of the areas featured and the length/scope of the routes. They know from RW/TS the areas likely to sell and a Japanese route might be moderately successful does not necessarily have global appeal, so far as other markets are concerned they need to be sure they are not selling/building for part of the world where running pirated copies of the game and DLC is taken for granted (Russia and maybe India). no money to be made in that!


The route I've been working on has several custom terrain textures. None are from any other provider.

From my obs, you do the following:

Create the texture in the image editing program, and save it as a 256x256 texture.
Add an alpha channel to the entire image and save it as a .tga file .
Load it in Gimp and select overwrite (name of texture).
Convert it to .ace with RWace tool
Copy it into the environment/terrain/Grass or whichever category one wishes to place it amongst in your developer/route folder.
Load the blueprint editor and select new terrain texture blueprint
Set the rock gradient value and threshold to something reasonable to eliminate the black rock/whatever texture covering the existing one, and adjust the distant terrain colour accordingly. And export the texture. Alternatively, one can copy the Kuju texturing.xml file and modify it to represent the blueprint referenced in the terrain folder that was just exported, as well as renaming it (which will necessitate overwriting the original).

I may have overlooked the odd detail, but I haven't had much trouble lately with them.
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