New route/routes announced for TSW today-in hours

Discussion about TSW Routes, running them or creating them

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Re: New route/routes announced for TSW today-in hours

Unread postby OldProf » Mon Feb 05, 2018 10:43 am

Put me down in Griphos' column. Yes, I'd like to be able to write scenarios for TSW, but I'm willing to wait for that. Yes, I'm looking forward to more routes and scenarios, but I feel confident that those will come along. Pazienza, folks.
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Re: New route/routes announced for TSW today-in hours

Unread postby jalsina » Mon Feb 05, 2018 12:30 pm

Griphos wrote:I’m not sure what Buzz means by “operating simulator.” It’s clear that TSW lacks the amount of content TS20XX has, and lacks tools for route building and scenario building. But those don’t really affect whether it is a good simulator or not. I’d say, as a simulator, it’s as good as TS20XX. Better at simulating some things, less good at others.


Buzz means driving a loco seriously, without chatting and doing social stuff along the route. It is like the TSW Facebook.
There is people looking for that. Not my case.

TSW is a virtual train kids game with very nice graphics. No tools no train simulator, just a train toy (excuse me HO fans, I don´t mean you).
It will never become like TS2018, because it is destined to fail.
Markets was very different 7 years ago when Railworks was released. The competition was with a dying MSTS and Trainz. Now TSW is going against TS2018, a very hard task to reach.
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Re: New route/routes announced for TSW today-in hours

Unread postby JohnS » Mon Feb 05, 2018 12:48 pm

jalsina wrote:
Griphos wrote:I’m not sure what Buzz means by “operating simulator.” It’s clear that TSW lacks the amount of content TS20XX has, and lacks tools for route building and scenario building. But those don’t really affect whether it is a good simulator or not. I’d say, as a simulator, it’s as good as TS20XX. Better at simulating some things, less good at others.


Buzz means driving a loco seriously, without chatting and doing social stuff along the route. It is like the TSW Facebook.
There is people looking for that. Not my case.

TSW is a virtual train kids game with very nice graphics. No tools no train simulator, just a train toy (excuse me HO fans, I don´t mean you).
It will never become like TS2018, because it is destined to fail.
Markets was very different 7 years ago when Railworks was released. The competition was with a dying MSTS and Trainz. Now TSW is going against TS2018, a very hard task to reach.
!!howdy!!

Funny you say that since KUJU was contracted to MSTS and was the one creating MSTS2. If you can find early shots of MSTS2 it's clearly Railworks plus they had screen shots of the Horseshoe Curve that we currently have. Unfortunately the PRR M1a was contracted out and the person who created it was licensed by Microsoft and cannot release it but it's out there.
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Re: New route/routes announced for TSW today-in hours

Unread postby _o_OOOO_oo-Kanawha » Mon Feb 05, 2018 1:54 pm

TSW has potential for sure. But at the moment is nothing more than a A to B and back train driving game, nothing near a simulation at all.

What is beginning to worry me is the lack of communication from DTG. No new, no updates, no road map, nothing but soothing promises on Steam forum.

DTG sort of admitted to be struggling with the complexities of the UE4 game engine.

But if one doubts their fundamental grasp of railroad physics, signalling and protection systems, or their understanding of what the market actually expects from them?
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Re: New route/routes announced for TSW today-in hours

Unread postby JohnS » Mon Feb 05, 2018 3:45 pm

_o_OOOO_oo-Kanawha wrote:TSW has potential for sure. But at the moment is nothing more than a A to B and back train driving game, nothing near a simulation at all.

What is beginning to worry me is the lack of communication from DTG. No new, no updates, no road map, nothing but soothing promises on Steam forum.

DTG sort of admitted to be struggling with the complexities of the UE4 game engine.

But if one doubts their fundamental grasp of railroad physics, signalling and protection systems, or their understanding of what the market actually expects from them?

They don't really model the US signal system and cabsignals correctly. They don't follow the progression of signals or the correct aspects for speed signals. It might just be an issue with the core not being correct and can't be fixed but that's an example of "well it works good enough".
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Re: New route/routes announced for TSW today-in hours

Unread postby Griphos » Mon Feb 05, 2018 4:13 pm

jalsina wrote:Buzz means driving a loco seriously, without chatting and doing social stuff along the route. It is like the TSW Facebook.
There is people looking for that. Not my case.

TSW is a virtual train kids game with very nice graphics. No tools no train simulator, just a train toy (excuse me HO fans, I don´t mean you).
It will never become like TS2018, because it is destined to fail.
Markets was very different 7 years ago when Railworks was released. The competition was with a dying MSTS and Trainz. Now TSW is going against TS2018, a very hard task to reach.


I don't chat or do social stuff when I'm in TSW. Not sure what you're talking about there. The fact that you CAN do something (like get off the train and hunt for collectibles) doesn't mean you HAVE to.

Destined to fail?! :-) I get that some people don't like it, but calling it names and making bold prognostications about it...

I'll wait and see what it develops into. So far, I like driving it well enough.

P.S. Go EAGLES!!!! (Sorry, that just bubbles out of me every now and then today for some reason)
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Re: New route/routes announced for TSW today-in hours

Unread postby buzz456 » Mon Feb 05, 2018 4:43 pm

We are entitled to our opinions as long as it doesn't get personal between us. It's just that many of us feel that DTG would have been better served improving the existing sim rather than jumping into something that looking back on it they didn't fully understand or so it appears. Fixing some of the long standing core issues can't be that difficult or so it would seem.
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Re: New route/routes announced for TSW today-in hours

Unread postby JohnS » Mon Feb 05, 2018 5:19 pm

buzz456 wrote:We are entitled to our opinions as long as it doesn't get personal between us. It's just that many of us feel that DTG would have been better served improving the existing sim rather than jumping into something that looking back on it they didn't fully understand or so it appears. Fixing some of the long standing core issues can't be that difficult or so it would seem.

It would have been nice to see them spend the time and money fixing what they have. So much potential in the existing sim.
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Re: New route/routes announced for TSW today-in hours

Unread postby buzz456 » Mon Feb 05, 2018 5:40 pm

Yeah if anyone would have told me we would have such wonderful things like Walter's wagon sounds or Mike Rennie's awesome work or Searchlight Simulation's contributions I would have told them they were nuts but here we are with all of them to enjoy.
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Re: New route/routes announced for TSW today-in hours

Unread postby SAR704 » Tue Feb 13, 2018 8:16 am

After looking at a screenshot of line adjacent to a creek on what seems to be an embankment, I'm just wondering, is the terrain formed through actual squares like in TS which are adjusted at the corners, or some other method?

This game looks much better than Trainz - A new Era in my opinion. Sorry if this hurts the feelings of a few, but the new graphics engine looks great in my opinion.

The only problem is that adding scenery to 10kms of track could possibly take 5 times as long compared to TS2018. I would love to see a version of the Central Australia railway in a train sim (preferably not Trainz), but the foliage alone is an absolute nightmare to place even in TS.
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Re: New route/routes announced for TSW today-in hours

Unread postby Boss1 » Wed Feb 14, 2018 11:50 am

SD40Australia wrote:
artimrj wrote:
buzz456 wrote:Yawn.



Now that's funny *!lol!*


Buzz is very patriotic !!*ok*!! !*YAAA*! !*roll-laugh*!

Now the thread over at UKtrainsim is going nuts. http://forums.uktrainsim.com/viewtopic. ... &start=105

I bet DTG have a US route or more in the pipe but are just being silent.

I wonder if they will 'redo' Cajon Pass since they have gone and redone GWR?

I really hope that the Cascades route can get built.


I would really like to see a redo of Cajon Pass!
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Re: New route/routes announced for TSW today-in hours

Unread postby thegevo5k » Wed Feb 14, 2018 11:53 am

Boss1 wrote:
SD40Australia wrote:
artimrj wrote:
buzz456 wrote:Yawn.



Now that's funny *!lol!*


Buzz is very patriotic !!*ok*!! !*YAAA*! !*roll-laugh*!

Now the thread over at UKtrainsim is going nuts. http://forums.uktrainsim.com/viewtopic. ... &start=105

I bet DTG have a US route or more in the pipe but are just being silent.

I wonder if they will 'redo' Cajon Pass since they have gone and redone GWR?

I really hope that the Cascades route can get built.


I would really like to see a redo of Cajon Pass!


I wouldn't be surprised if Cajon comes to TSW. Most of Cajon is pretty bare in terms of scenery.
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Re: New route/routes announced for TSW today-in hours

Unread postby 500emddie » Tue Feb 20, 2018 11:58 am

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DTG Working in New Route in Europe or North America !*YAAA*!
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Re: New route/routes announced for TSW today-in hours

Unread postby Hack » Wed Feb 21, 2018 4:00 am

JohnS wrote:Funny you say that since KUJU was contracted to MSTS and was the one creating MSTS2. If you can find early shots of MSTS2 it's clearly Railworks plus they had screen shots of the Horseshoe Curve that we currently have. Unfortunately the PRR M1a was contracted out and the person who created it was licensed by Microsoft and cannot release it but it's out there.


Kuju was working on the first iteration of MSTS2, which also included content from Cyrus Lum. The second version of MSTS2 (MSTS2+2?) was entirely in-house by ACES Studio, creators of the later Flight Sim franchise. I believe both versions contained Horseshoe Curve.
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Re: New route/routes announced for TSW today-in hours

Unread postby g_nash » Wed Feb 21, 2018 5:58 am

Hack wrote:
JohnS wrote:Funny you say that since KUJU was contracted to MSTS and was the one creating MSTS2. If you can find early shots of MSTS2 it's clearly Railworks plus they had screen shots of the Horseshoe Curve that we currently have. Unfortunately the PRR M1a was contracted out and the person who created it was licensed by Microsoft and cannot release it but it's out there.


Kuju was working on the first iteration of MSTS2, which also included content from Cyrus Lum. The second version of MSTS2 (MSTS2+2?) was entirely in-house by ACES Studio, creators of the later Flight Sim franchise. I believe both versions contained Horseshoe Curve.


I still have that small vid they released long ago. :D :D . If you're interested..Mike Porter is still doing good things after moving to NZ and now has his own school >> http://skilltree.co.nz/

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