<TerrainBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">InterFixRW</Provider>
<Product d:type="cDeltaString">DanvilleJunction</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Environment\Terrain\IFRWTexturing.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</TerrainBlueprint>

you have to replace the very first texture in the Texture.bin file with the one you want to be the default.
but from what you are describing is sounds like a path is off somewhere.
RiscIt wrote:Wouldn't it make more sense to change the Low/Mid/HighGroundTextureIndex values instead of moving he entries around?

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