Hello Everyone,
In recent months I've been working on my first route, the Northern Pacific's Tacoma Division, Longview to Centralia, circa 1970. Actually, it tends to lean a decade earlier but sometimes I like to run some BN equipment. I understand routes can take a long time (years) to release and I'm not sure if my attention span or patience will last that long. Hence, there's no guarantee it will ever be completed; but it's a start.
NP Tacoma Division - Longview-Centralia: Mainline = 61 miles
Hanaford Valley Branch = 5 miles
Weyerhaueser Branch from Longview: to Green Mtn Mill = 35 miles / to Camp Baker (pre-eruption) = 49 miles
Other Branchlines = 28 miles
Total Trackage (excluding yards, sidings) = 143 miles
Current Assets List (as of 23-MAR-2019):Payware:
Penn Coal (base route)
Stevens Pass (Allen St.lift bridge, Kelso)
Cascadian (structures)
Marias Pass (roads, wig-wam burner, wood trestles)
BLE (bridges)
HSC (dual tunnel portal)
NJC (draw bridge, Longview wye)
SN (Longview bridge)
Soldier Summit (Cat tail reeds)
VNH Springfield (bridges)
Cologne-Koblenz (Characters)
Konstanz-Villingen (vegetation)
RWA Lakeside (vehicles)
G-Trax route assets (included in base sim)
------------------------------
Freeware:
3DTrains: Trees / Landscapes,
https://www.3dtrains.com/products/rw/ru ... apes.shtml3ds, RWA Library: farming1.zip, feeders.zip
Vulcan Productions: VP Grass Pack,
https://www.vulcanproductions.co.uk/routebuilding.htmlRWA Library: Railworks Community Asset Project
PierreG,
http://ajrailsim.free.fr/ PG_carsUS1.zip (Greyhound Scenicruiser, log trucks)
PG_UScars2.zip (Airstream trailers)
PG_UScars3.zip (Ford, Willys classic autos)
PG_Troncs.zip (logs, tree trunks)
PG_agricol1.zip (Agricultural vehicles)
PG_F-vehic60-70_pack1.zip (French vehicles 1960-1970)
PG_F-vehic60-70_pack2.zip (French vehicles 1960-1970)
PG_Beach1.zip (beach characters)
PG_vaches.zip (cows)
PG_Grand_Nord_pack2.zip (use only the content: PG_Grand_nord_pack2.rwp to get the wildlife)
PG_Afrique_faune1.zip (antelope stunt-deer)
PG_hangars_f1.zip (Farm yard sheds)
Dominique (PapiNic),
http://ajrailsim.free.fr/Pack de véhicules agricole.7z (Agricultural vehicles)
Pack de véhicules de travaux.7z (Construction vehicles)
bernardDeschamp,
http://ajrailsim.free.fr/CFD_OldFrenchVehicles_part1_V5.7z
Peter Bauer, RWA Library: Barns_Silos_Package.zip
Toripony, RWA Library: BarnsSilosReskins_jj.zip
Radiomaster (w/ Denlog models),
http://railsim.de/Radiomaster_Autos.zip (Construction vehicles, buses, trucks, trailers)
Rail-X,
http://railsim.de/RailX_Abrollanhaenger.rar (Construction trailers)
UKTrainSim,
https://www.uktrainsim.com/FreewarePack ... nic+Assets Ambient Audio 1
Blocks-Lofts-Bridges 1
Clutter 1
Foliage 1
Wayne Campbell, RWA Library:
WACampbell_1949_Desotos.zip
WACampbell_1957_Desotos.zip
WACampbell_ThompsonsCorner.zip
------------------------------
I know it's a long list of dlc, but most of the payware route dependencies are for the required bridges, as I'm trying to get them as close as possible to those featured on the actual route. I also regret having to use some USA-only dlc, but they contain objects which are critical to recreating the route's atmosphere; and atmosphere is my primary focus. I want folks to feel like they are "there" while running the route.
After repairing some major technical set-backs with the NP mainline, I'm now laying track for the Weyerhaueser Woods Railroad which ran between the Camp Baker area near Mt St Helens, and their big mill in Longview; some of the route in the Longview-Kelso vicinity was also shared with the Columbia & Cowlitz Railway, and interchanged with the NP's mainline. The woods railway could actually be a route unto itself, so I'm facing a rather large task at the moment. Actually, the cities of Longview / Kelso or Centralia / Chehalis could be stand-alone routes, considering all of the industry involved. I will likely limit the woods route portion to the Green Mountain mill near the town of Toutle, since everything further east is pretty much devastated from the Mt St Helens eruption and I'd rather not guess as to where the tracks might have been. Although I rode some of the route in a hi-rail in 1976, I never got to see the business end of it on the east side; only bits and pieces from fishing trips along the Toutle River.
As it is, much of the route's features are based on memory, and I try not to study any current images too closely; just enough to reference the roadbed, streams, and roads. After graduating high school, I worked several timber industry jobs which now serve as a reference for recreating scenes which will be featured in the route. I left the area in 1982 when I joined the Army, so the images from the sixties and seventies are still preserved in my mind, although I sense they are gradually reaching their expiration date. Of course there are some areas that I never saw in-person, so the route will only be around 50 percent historically accurate, and 50 percent atmospheric. I'm awaiting the 64-bit upgrade before I even think about painting any ground textures.
I don't have any post-worthy screenshots yet, as I'm still in the track laying phase. Although during scenery "practice" on the Penn Coal route, I took some shots of subjects which I intend to re-create in the new route. I'll gradually get them posted into this thread until I can make some progress on the new route. I suppose the best place to begin the show would be with some scenes from the show...
One of our enterprising farmers decided to get out of the dairy business and converted one of his pastures into a drive-in movie theater. Below, we see patrons from the surrounding rural community enjoying their favorite weekend pastime, many arriving early to chat with longtime friends and catch up on the local news:
SWW DriveIn 10.jpg
SWW DriveIn 01.jpg
SWW DriveIn 02.jpg
SWW DriveIn 03.jpg
SWW DriveIn 03b.jpg
You do not have the required permissions to view the files attached to this post.