Marias Pass

Discussion about RailWorks route design.

Re: Marias Pass

Unread postby imnew » Mon Mar 28, 2011 12:37 pm

Nice to see your project is still making progress.
Intel Core I7-7770K, ZOTAC GTX 1080 Ti AMP
Extreme, ASUS ROG Strix Z270H, 16 GB HyperX Fury DDR4, Samsung 850 EVO 500GB, Corsair Force MP500 240GB M.2, 34" Ultra Wide Samsung Monitor, Oculus Rift DK2, HTC Vive and Oculus Rift CV1, Pimax 8K ETA Q3 2018.
User avatar
imnew
 
Posts: 2391
Joined: Tue Aug 25, 2009 1:41 pm

Re: Marias Pass

Unread postby bnsfsubdivision » Fri Apr 01, 2011 6:33 am

today i will show some new pictures :D
Last edited by bnsfsubdivision on Fri Apr 01, 2011 12:18 pm, edited 1 time in total.
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 791
Joined: Sun Feb 20, 2011 5:27 am

Re: Marias Pass

Unread postby GreatNortherner » Fri Apr 01, 2011 11:27 am

Oh boy, that brings back a lot of memories! !!*ok*!!

Great to see you are still working on it. Marias Pass is an exciting place with a lot of action going on, I especially like the region between Conkelly, Whitefish
and Kalispell.

What time frame do you set your route in? If it's an older one, I might have some objects for you from my MSTS project of the Hi-Line sub. Though a few of the objects' prototypes, especially the depots and elevators, are still around today. Well, just drop me a line when you get there and I'll see what I can do. Currently, I already have a few GN buildings and objects in RW. Already published are the GN speed posts (though I think BN or BNSF got rid of these) and an elevator (though from the Butte Div.), still unpublished (but already in-game) are the Shelby depot and engine shed, a steel trestle span based on GN specs (larger bridges, like on the Pass) and an old section house that might also stand in as a flagstop depot.

Cheers and please do keep us informed about your progress.
Michael
Golden Age Rails: Website + Blog
Virtual New Haven: Website + Blog
GreatNortherner
 
Posts: 1128
Joined: Sun Feb 15, 2009 11:19 am
Location: Czech Republic and Germany

Re: Marias Pass

Unread postby bnsfsubdivision » Fri Apr 01, 2011 11:55 am

Good to hear that.It will be great if you can get the Whitefish train station, the brigdes and so on..... .Here are some more pictures:
Image
Image

Regards Kevin
Last edited by bnsfsubdivision on Sat Apr 02, 2011 2:39 am, edited 2 times in total.
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 791
Joined: Sun Feb 20, 2011 5:27 am

Re: Marias Pass

Unread postby micaelcorleone » Fri Apr 01, 2011 8:01 pm

Hmm Kevin, I strongly recommend you not to paste all decals into the route at once.
Too many decals could lead to a crash of the route if you are editing it.

Either complete the section that already has decals or if you only what to lay the tracks of the route delete the decals that you temporally don't need.
I don't want you to go crazy because a crash and then a part of you work is lost. !*salute*!
User avatar
micaelcorleone
 
Posts: 1668
Joined: Tue Oct 05, 2010 11:04 am
Location: Bavaria, Germany

Re: Marias Pass

Unread postby thecanadianrail » Fri Apr 01, 2011 8:46 pm

well if you constantly save like i do you shoulden't have any problems with crashes, especally if you are using a high quality computer then you will rarely have crashes on RW. this route will be really fun for running all of my BNSF rolling stock along with my BN rolling stock!
Canadian National Railways
Courtesy and Service

Proud supporter/builder of the Montana Rail Link project
User avatar
thecanadianrail
 
Posts: 2644
Joined: Fri Oct 29, 2010 8:36 am
Location: Spruce Grove, Alberta, Canada

Re: Marias Pass

Unread postby Trainguy76 » Fri Apr 01, 2011 9:14 pm

The issue with lots of decals is they take up a lot of memory. Plus, your only working in one spot at a time anyways.
User avatar
Trainguy76
 
Posts: 632
Joined: Mon Feb 15, 2010 12:46 am
Location: San Bernardino, California

Re: Marias Pass

Unread postby bnsfsubdivision » Sat Apr 02, 2011 2:35 am

Guys i know that all.I´m just placing at the moment many decals cause i want that you see all the beutiful mountains and not just painted ground.In 40 miles come i out of the mountains then it go trough the desert.There i dont need to paste many decals.So if you have a good pc, all will perfekt work :D
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 791
Joined: Sun Feb 20, 2011 5:27 am

Re: Marias Pass

Unread postby bnsfsubdivision » Mon Apr 04, 2011 12:15 pm

a little update.Now i reached SUMMIT
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 791
Joined: Sun Feb 20, 2011 5:27 am

Re: Marias Pass

Unread postby micaelcorleone » Mon Apr 04, 2011 12:52 pm

Very good. Any pictures?
User avatar
micaelcorleone
 
Posts: 1668
Joined: Tue Oct 05, 2010 11:04 am
Location: Bavaria, Germany

Re: Marias Pass

Unread postby bnsfsubdivision » Mon Apr 04, 2011 2:53 pm

Image

Image

Image

Regards Kevin
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 791
Joined: Sun Feb 20, 2011 5:27 am

Re: Marias Pass

Unread postby bnsfsubdivision » Tue Apr 05, 2011 12:34 pm

now im just 16 miles away from cutbank.I dont know how but today i placed 36 miles decals.Shelby is now just 40 miles away so i think tomorrow i´m complete with placing decals. :D
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 791
Joined: Sun Feb 20, 2011 5:27 am

Re: Marias Pass

Unread postby thecanadianrail » Tue Apr 05, 2011 12:37 pm

WOW, you are shure FAST at this, the project should be completed in no time!
Canadian National Railways
Courtesy and Service

Proud supporter/builder of the Montana Rail Link project
User avatar
thecanadianrail
 
Posts: 2644
Joined: Fri Oct 29, 2010 8:36 am
Location: Spruce Grove, Alberta, Canada

Re: Marias Pass

Unread postby micaelcorleone » Tue Apr 05, 2011 12:39 pm

Wuhuu. You'll ned a lot of adjustment on the terrain. :D
But I face the same problem on the Feather River Canyon. Some terrain sections are very wierd, some others perfectly match the rail. !**duh*!!
User avatar
micaelcorleone
 
Posts: 1668
Joined: Tue Oct 05, 2010 11:04 am
Location: Bavaria, Germany

Re: Marias Pass

Unread postby bnsfsubdivision » Tue Apr 05, 2011 12:43 pm

yeah this will take long but i´m sure it wont be complicated.Hope i can start tomorrow laying the tracks :D
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 791
Joined: Sun Feb 20, 2011 5:27 am

PreviousNext

Return to Route Design

Who is online

Users browsing this forum: No registered users and 2 guests