Seeking Roads with 1950's traffic.

Discussion about RailWorks route design.

Seeking Roads with 1950's traffic.

Unread postby tg626 » Thu Oct 15, 2015 8:29 pm

I know they exist in the RW&A route (payware) and in Horseshoe Curve (payware) but I was wondering if anyone has them as freeware?

There's a pack of cars that come with RW&A that are free to reuse/distribute - so another possibility would be to maybe make a new version of the UK roads that are in the default game set to drive on the other side of the road and use those 1940's/1950's cars. I figure redistributing the default game models is against the rules, but is there anyway to "alias" them? As in make reference to them in the config (bin) file?
MSI Gaming 970 (MS-7693), AMD FX-6350/6 Core/3.9Ghz, 16GB Memory, NVIDIA GeForce GTX 1050, Windows 10 Home 64bit

Precision, the quality of being precise...Oh Rly?
User avatar
tg626
 
Posts: 124
Joined: Fri Oct 02, 2015 11:51 am
Location: Burbank - formerly Balitimore

Re: Seeking Roads with 1950's traffic.

Unread postby jpetersjr » Thu Oct 15, 2015 10:11 pm

If you can find someone to put them on a road, I can supply you with some 50's cars.

I built several 50's cars for the freeware Riverland Lines route soon to be released.


These are the cars I built, will get some pictures later.

1938 Deuce Coupe
1948 Ford Coupe
1950 Mercury Coupe
1950 Buick Roadmaster
1952 Ford F100 truck
1958 Ford F100 truck
1957 Chevrolet Bel Air

If you can find someone to put these on a loft, I would be glad to donate them for your route, and in the meantime I can send you the cars.


...Cheers...

Big J
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
User avatar
jpetersjr
 
Posts: 4012
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,

Re: Seeking Roads with 1950's traffic.

Unread postby tg626 » Thu Oct 15, 2015 10:56 pm

I'll take em! I think I'll try my hand at this and see what happens...

EDIT: Well that worked better then expected! I have the road aliased and the beginnings of a traffic manager - all I need are the cars!
MSI Gaming 970 (MS-7693), AMD FX-6350/6 Core/3.9Ghz, 16GB Memory, NVIDIA GeForce GTX 1050, Windows 10 Home 64bit

Precision, the quality of being precise...Oh Rly?
User avatar
tg626
 
Posts: 124
Joined: Fri Oct 02, 2015 11:51 am
Location: Burbank - formerly Balitimore

Re: Seeking Roads with 1950's traffic.

Unread postby jpetersjr » Fri Oct 16, 2015 7:27 am

Will get them sent today when I get home from work.

I actually need someone that knows how to work the traffic manager as well to do a simple update on the Riverland Lines route so the cars will drive instead of just looking static.

Oh, and I forgot, I also did a model of a 1952 Jeep truck.


For now though you can experiment on the 57 Bel Airs, a while back I uploaded them to the RWA file library.

1957_Chevrolet_Bel_Airs.jpg


http://railworksamerica.com/index.php/download-library/models?view=document&id=1778:1957-chevrolet-bel-air-coupes&catid=22:models

Will have to email the other cars later.
You do not have the required permissions to view the files attached to this post.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
User avatar
jpetersjr
 
Posts: 4012
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,

Re: Seeking Roads with 1950's traffic.

Unread postby tg626 » Fri Oct 16, 2015 12:14 pm

Got em. And I'm playing with it now, it looks like the road, traffic controller, and vehicles all have to be under the same "provider" directory - In your case they'd all have to be under "jpetersjr" to work. I'm still investigating.

Meanwhile (and I'm not saying who is wrong here) we seem to have a scale issue among different modelers of cars!! *!lol!*

Image
MSI Gaming 970 (MS-7693), AMD FX-6350/6 Core/3.9Ghz, 16GB Memory, NVIDIA GeForce GTX 1050, Windows 10 Home 64bit

Precision, the quality of being precise...Oh Rly?
User avatar
tg626
 
Posts: 124
Joined: Fri Oct 02, 2015 11:51 am
Location: Burbank - formerly Balitimore

Re: Seeking Roads with 1950's traffic.

Unread postby buzz456 » Fri Oct 16, 2015 12:25 pm

Yep it's always been that way.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20908
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Seeking Roads with 1950's traffic.

Unread postby jpetersjr » Fri Oct 16, 2015 2:51 pm

Some of the cars I have noticed were scaled a little small.

Such as the 40's cars, they were often quite tall and top heavy compared to a modern car, it should not be the same size as a new car since it was much larger. In the early 1930's through the early 50's a lot of roads were still dirt roads and a car had to have decent height off of the ground to make it on them.

Ride too low to the ground and you'd bottom out on a hill or bump in the road.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
User avatar
jpetersjr
 
Posts: 4012
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,

Re: Seeking Roads with 1950's traffic.

Unread postby Bananarama » Fri Oct 16, 2015 4:04 pm

jpetersjr wrote:Some of the cars I have noticed were scaled a little small.

While on the other hand, your cars appear to be all over the map, yes? *!!wink!!*

I've been building car models for nearly 20 years, and all you need to build one is the wheelbase, width, and a good eye for proportions (other measurements will obviously help). Out of the lineup above (and assuming the figure is around 6' tall):

1940s Coupe (Wayne Campbell?) - proportions are right, but appears to under scale
Kuju White Ford pickup - too wide, too tall, or perhaps just over scale
Yellow Chrysler - too narrow, and way under scale
Red Bel Air - just a bit large, but pretty close
Kuju Maroon Crown Vic - about right
Blue Ford pickup - way over scale

Though the Hatfield brothers, standing in front of the vehicles, could be way off too. *!lol!*
Cheers!
Marc - 3DTrains

Image
User avatar
Bananarama
 
Posts: 2749
Joined: Sat Feb 14, 2009 1:17 am
Location: Another Planet

Re: Seeking Roads with 1950's traffic.

Unread postby tg626 » Fri Oct 16, 2015 6:14 pm

After hours of fiddling, I got a car to show up on the road!!

Took a bit to realize AI cars have their own blueprint, and it didn't help that blueprint editor made my controller with invalid paths...
MSI Gaming 970 (MS-7693), AMD FX-6350/6 Core/3.9Ghz, 16GB Memory, NVIDIA GeForce GTX 1050, Windows 10 Home 64bit

Precision, the quality of being precise...Oh Rly?
User avatar
tg626
 
Posts: 124
Joined: Fri Oct 02, 2015 11:51 am
Location: Burbank - formerly Balitimore

Re: Seeking Roads with 1950's traffic.

Unread postby tg626 » Fri Oct 16, 2015 6:39 pm

Here they are!

I made a "loft" asset that references the built in Kuju shape file for the road, a traffic controller and prop vehicle assets that reference the cars in the jpetersjr folder and placed them in my own folder structure. Presto!

Image
MSI Gaming 970 (MS-7693), AMD FX-6350/6 Core/3.9Ghz, 16GB Memory, NVIDIA GeForce GTX 1050, Windows 10 Home 64bit

Precision, the quality of being precise...Oh Rly?
User avatar
tg626
 
Posts: 124
Joined: Fri Oct 02, 2015 11:51 am
Location: Burbank - formerly Balitimore

Re: Seeking Roads with 1950's traffic.

Unread postby jpetersjr » Fri Oct 16, 2015 6:53 pm

Looking great.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
User avatar
jpetersjr
 
Posts: 4012
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,


Return to Route Design

Who is online

Users browsing this forum: PetalBot and 4 guests