Route build?

Discussion about RailWorks route design.

Re: Route build?

Unread postby jpetersjr » Fri May 31, 2013 9:34 am

One of my new building compared to one of my old buildings. If you notice the new building looks more realistic with new advanced texturing, it looks better in the RW sun because the textures are set to a lower setting.

Of course also, this two story brewery is a new model I made special for your route. Now for some more buildings and I'll send you the buildings.
New Building vs Old Building.jpg



...Cheers...

Big J
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Re: Route build?

Unread postby jpetersjr » Fri May 31, 2013 3:42 pm

mdurdan wrote:JP, in order to re paint something like grafitti on one if your buildings you would need to change your mapping complately to the point where you don't use the same texture more then once or the grafitti would repeat on every tile. i would like to re paint some of your buildings as well if you would consider mapping them differently. i can teach you if you want. drop me a line later on today !!*ok*!!


I might be able to make some small buildings that uses a texture only once. As well, you can still repaint the buildings as is weathered and aged some, for that it wouldn't matter if it repaints on every frame. These are like new, I'd like to see what they would look like if they appeared to be weathered and aged from all of the years standing in the spot. Considering most of these buildings were built around 1912 and into the 1930's they would probably be close to being about 90 years old today.

As for a big building it's almost impossible to not use the same texture more then once because all the multiple floors and shape of the building. If the texture is stretched around the building it usually ends up looking stretched and even blurred because of Crafter.


As well as the trucks, would like to see some repainted to look like they're rusted.
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Re: Route build?

Unread postby jpetersjr » Fri May 31, 2013 3:57 pm

Not always the best idea to release the source files.

I'll figure out a way to release the igs and the textures with them as well.

By the way, here's three new buildings for the route.
General Transport Buildings 1.jpg
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Re: Route build?

Unread postby jpetersjr » Fri May 31, 2013 4:17 pm

Also, I just noticed, there are a ton of freeware assets included with the new Ann Arbor route that you and Sarah can probably also use on this route as well.
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Re: Route build?

Unread postby jpetersjr » Fri May 31, 2013 10:53 pm

SarahW1992 wrote:Small update
Untitled.jpg





A while back I started on a building skeleton, a skyscraper being built. It will look great right there in that construction scene. I'll finish it and send it to you with the next set of buildings for the route.
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Re: Route build?

Unread postby jpetersjr » Sun Jun 02, 2013 11:45 am

A new building for the route. Now the way these buildings will be released is they will be released special with the route.


So make sure you include them in the asset package for the route because the user won't be able to download them from anywhere else, except maybe your website.

General Transport Buildings 2.jpg



More buildings to come soon.


...Cheers...

Big J
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The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: Route build?

Unread postby jpetersjr » Mon Jun 03, 2013 2:12 pm

A new building for the route, the Cocoa.

Here's the original from downtown New York City.
newyorkcitycocoa.jpg



And here's the finished model in the sim.
General Transport Buildings 3 A.jpg

General Transport Buildings 3 B.jpg

General Transport Buildings 3 C.jpg

General Transport Buildings 3 D.jpg




...Cheers...

Big J
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Re: Route build?

Unread postby jpetersjr » Mon Jun 03, 2013 6:53 pm

Some more buildings for the set. The building skeleton and also a building a little further into the building stage.
General Transport Buildings 4 A.jpg

General Transport Buildings 4 B.jpg

General Transport Buildings 4 C.jpg




...Cheers...

Big J
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The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: Route build?

Unread postby jpetersjr » Thu Jun 06, 2013 7:04 am

Yeah, any news on the route lately, haven't heard much and curious to see how the buildings look on the route.
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The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: Route build?

Unread postby Noel » Thu Jun 06, 2013 9:17 pm

Yes. I would also like to see the progress on the route. (If there is any.)

Also, I am going to leave this GP30 here.

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Re: Route build?

Unread postby Noel » Thu Jun 06, 2013 10:33 pm

Ill get one.
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Re: Route build?

Unread postby Noel » Thu Jun 06, 2013 10:44 pm

Here we are.

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Re: Route build?

Unread postby jpetersjr » Fri Jun 07, 2013 8:59 am

Looking great.

Just try not to use too many assets from a payware route. It makes a route virtually unrunnable for a person that doesn't have a payware route. Are those modern city buildings freeware, where'd you find them at?
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: Route build?

Unread postby Noel » Fri Jun 07, 2013 4:50 pm

Here's the Gold and Blue Hockey Stick Scheme for the GP30 and GP30B:

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Re: Route build?

Unread postby jpetersjr » Fri Jun 07, 2013 10:58 pm

SarahW1992 wrote:got a lot done today



I have to say though, a lot of those buildings look like some of the buildings from the payware route Northeast Corridor, where'd you get them?
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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