_o_OOOO_oo-Kanawha wrote:How is the actual game play on this new route? It is practically stop and go with those many passenger stops. Does the locomotive respond to the controls like you think it should? Same for the cabcar?
To me, it's close. I was a conductor out on Caltrain for 5 years, and spent many a time in both the F40's and the cab cars during normal operations. Based on how I remember the engineers working the trains, it felt right. Making an initial set didn't bring the train to it's knees. It wasn't until I went deeper with a set that the blended brakes kicked in... and then it really slowed down. But the real thing did that also. The rule of thumb I was told was to hit at platform at about 15 mph, and make your final sets to stop the train at the 5 car spot sign. But, I've been on trains where they hit the platform at 30+mph, and brought it to a stop still on the platform (sometimes barely) with a deep set and a full jam (full independent or parking brake).
The EP hold works good. You can make a set, then go back to holding, and watch the brake pipe go back to full pressure while the brake cylinder pressure holds. When I stop at a station, I put the brake value in holding to charge the brake pipe. When it's time to go, I come out to notch 1 to "preload", release the brakes, and once you're moving, swipe to run 8.
As for the route itself, it is a lot of stop and go unless you're on an express or baby bullet. A local train making all the stops takes about 90 minutes to make the SF to San Jose run. When you average out all the stop and go's, the average speed is about 30 mph. When I was on the work train, and we had to follow a local down to San Jose, we would just cruise between 25 and 30 just so we could keep running on either clears or advance approaches (flashing yellows).
I ran one of the timetabled night deadhead moves from San Jose to SF, and it sure felt like the empty baseball trains that I would deadhead back to the city. The only thing missing was crossing over from the NB #1 track to the SB #2 track to run around the UP Mission Bay returning back to South SF.
I've run a couple of the timetabled freight movements. The GP38's seem to handle ok. There has been far worse that has come out of TS20xx. The only thing that I don't like about freight switching is having to get out of the cab to line switches, get back in the cab, move and stop, get back out again to line behind, get back in. If there is a way of having TSW work more like TS2019 when it comes to freight I'd be interested in knowing how to do that. I hope DTG releases the GP40-2 in UP paint for this route. The Mission Bay usually ran with 2 turbocharged units.
Sounds could be better, but it's close enough to give the feeling of running the commutes. Too bad DTG didn't license sounds from the Searchlight Sim folks, as they have the Caltrain F40 sound down pat for the TS20xx Gilroy route. Finally... yes... a route editor would be nice. What would be nicer with a route like this is a scenario editor. Anyways, I'm glad I picked up this route.