The editor has arrived!

Re: The editor has arrived!

Unread postby fecrails » Sat Sep 29, 2018 1:08 pm

I believe while the initial learning curve will be tough, there is a huge advantage to having an industry standard editor that has a wide base of users extending beyond the niche of train simmers. The amount of tutorials, support, etc. is plentiful. Most of the basic procedures and skills are universal, so getting up to speed quickly should be a matter of determination and persistence, rather than something that is overly secretive or complex that has poor documentation and support.
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The editor has arrived!

Unread postby TheRailWorkshop » Sat Sep 29, 2018 2:12 pm

QcRail wrote:Even the new beta 2.9 version of Blender is restructuring is complex 3D product.

Correction - The new version is 2.8.
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Re: The editor has arrived!

Unread postby QcRail » Sat Sep 29, 2018 3:10 pm

TheRailWorkshop wrote:
QcRail wrote:Even the new beta 2.9 version of Blender is restructuring its complex 3D product.

Correction - The new version is 2.8.


Quite RIGHT; I'm already in the future !*hp*! !*whack*!

I've dowloaded 3 Epic Games Tutorials (for my rainy days!)
1. Teach_Yourself_UE4_in_24_Hours !*roll-laugh*!

2. The_UE4_VR_Cookbook_Instructor_Guide
3. Game_Development_With_UE4_Guide - this one should keep me away from porn sites. !!bang!!

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The editor has arrived!

Unread postby TheRailWorkshop » Sat Sep 29, 2018 3:15 pm

QcRail wrote:
TheRailWorkshop wrote:
QcRail wrote:Even the new beta 2.9 version of Blender is restructuring its complex 3D product.

Correction - The new version is 2.8.


Quite RIGHT; I'm already in the future !*hp*! !*whack*!

I've dowloaded 3 Epic Games Tutorials (for my rainy days!)
1. Teach_Yourself_UE4_in_24_Hours !*roll-laugh*!

2. The_UE4_VR_Cookbook_Instructor_Guide
3. Game_Development_With_UE4_Guide - this one should keep me away from porn sites. !!bang!!

QcRail

Books?
Share the link please if they are freeware.
Thanks
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Re: The editor has arrived!

Unread postby jgvaughan » Sat Sep 29, 2018 4:42 pm

Books?
Share the link please if they are freeware.
Thanks


Here's a start if you want video tutorials: https://academy.unrealengine.com/
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Re: The editor has arrived!

Unread postby QcRail » Sat Sep 29, 2018 11:28 pm

TheRailWorkshop wrote:
QcRail wrote:Books?
Share the link please if they are freeware.
Thanks


See : https://www.unrealengine.com/en-US/educators - (must have educator status)

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Re: The editor has arrived!

Unread postby SamYeager270 » Sun Sep 30, 2018 8:49 am

Another set of video tutorials is Unreal Engine 4 Tutorial for Beginners. There's the choice of one mammoth 4 1/2 hour video covering around 40 different steps or you can watch a playlist covering each of the steps individually. I started watching the latter but I'm getting fed up with the adverts at the start and end of each video so I think I'll look at the continuous one instead.

The chap presenting it is using 4.15 ( latest available UE4 engine is 4.20 I believe) which is handy since DTG is currently using 4.16 so there isn't the problem of being shown features that don't currently exist. Check the description below the video for links to each of the videos as well as links to UK & US books. Sadly these will require cash.
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Re: The editor has arrived!

Unread postby OldProf » Sun Sep 30, 2018 9:39 am

As far as I can tell, the editor has not "arrived", it's just on the way. The posts above (those which stick to the topic, that is) suggest that the learning curve will be rather steep, but I'm looking forward to being able to try it -- just to make scenarios, however.
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The editor has arrived!

Unread postby TheRailWorkshop » Sat Oct 06, 2018 11:18 am

the four hour video was very useful.
Last edited by TheRailWorkshop on Mon Oct 08, 2018 12:54 am, edited 1 time in total.
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Re: The editor has arrived!

Unread postby NYWhiskey » Sun Oct 07, 2018 7:31 pm

TheRailWorkshop wrote:the four hour videowas very useful.


You ain't just whistling Dixie. Looking to convert all my terrain textures but going to have to go deeper than that. !*hp*! !!*ok*!! !*salute*!

My wang files will work for the diffuse textures, but the other 2 types? I have to learn to make my own.
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Re: The editor has arrived!

Unread postby buzz456 » Sun Oct 07, 2018 7:52 pm

Yeah I'm getting ready to watch a four hour video..........not.
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Re: The editor has arrived!

Unread postby artimrj » Sun Oct 07, 2018 8:29 pm

I just want to make scenarios also. I am done repainting things. I am done building routes in RW and don't want to use the new editor for TSW. I am tired of trying to learn new software every couple of years. At this time I will stick with Trainz for all my route building and scenarios/sessions. Trainz is way more fun for me in all the aspects. TRS19 makes it all look better. If that screen shot was for creating scenarios in TSW, I doubt I will even go there. Reminds me of the first time I opened up Photoshop, a blank screen with a bunch of tools and options that I had no idea what they did or how to use them. I want to be able to relax and have fun when I am creating something, just like all the tombstones I have made. Only pressure I have there is time on the job.
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The editor has arrived!

Unread postby TheRailWorkshop » Mon Oct 08, 2018 12:54 am

1 hour each night x 4.
Helped me to understand all primary aspects of UE4.
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Re: The editor has arrived!

Unread postby TheRailWorkshop » Mon Oct 08, 2018 12:58 am

The best thing I felt is a general compatibility.
Export 3d shape as fbx hence no need to Google around RW plug-ins for 3DS Max or Blender, as both can export fbx.
No use of ACE and DDS for textures.
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Re: The editor has arrived!

Unread postby glenn68 » Mon Oct 08, 2018 3:21 pm

buzz456 wrote:I think and I know I will be criticized again but I think it's a good thing for DTG viability to go with their 64 bit TS2019 so we can continue to enjoy the huge amount of everything already out there and continuing to be developed for TS.



I agree.
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