RRmods TS17 DLC announcement

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Re: RRmods TS17 DLC announcement

Unread postby NStrains » Tue Nov 22, 2016 11:01 pm

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Re: RRmods TS17 DLC announcement

Unread postby ssbobz » Fri Nov 25, 2016 6:17 pm

I haven't run them yet but I did place them and give them a look. Very nice detailing on the models, I look forward to trying them out.
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Re: RRmods TS17 DLC announcement

Unread postby NStrains » Fri Nov 25, 2016 6:38 pm

They're awesome! The sounds are really good too !!*ok*!!. Graffiti even differs from side to side.
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Re: RRmods TS17 DLC announcement

Unread postby BoostedFridge » Sat Nov 26, 2016 5:56 am

bpetit wrote:Some nice cars but how are the physics? Do I need 12 SD40-2s to pull a 14,000 train up a 2.2 grade? Just curious how they brake and pull.


I did some quick testing, and they definitely pull 'heavier' than the Golden Age 100T hoppers I tested them against.

The weathering and detail on them is absolutely phenomenal! I like my trains dirty, so these hoppers fit right in.
SP Siskiyou Line - Scenery WIP
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Re: RRmods TS17 DLC announcement

Unread postby JohnM1945 » Sat Nov 26, 2016 8:26 am

Downloading the freeware now...

Gentlemen, thank you!

Kind regards,

John M
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Re: RRmods TS17 DLC announcement

Unread postby GenericZack » Sat Nov 26, 2016 11:21 pm

Is it fine if we repaint this stuff?
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Re: RRmods TS17 DLC announcement

Unread postby RRMods » Sun Nov 27, 2016 1:22 pm

Hi GenericZack,

Thank you for your download, our current policy is that this is for private use only and should not be distributed.

Thank you,

Aaron
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