I don't know if this is the right section, I did a search on google, both UKTS and RWA, but I came up empty. I would like to know how many of you have experimented with SilverLining in Train Simulator, and what have you managed to achieve. I'm interested to see if anyone had positive or negative experiences with it and, what would it take to change all scenario weather to silver Lining.
Anyway, here are a couple of Screenshots what I managed to do, based on a few tweaking on the \data\SilverLining\Silverlining.override . I've managed to get more rain streaks to fall, make them follow the environment instead of the camera, which caused that weird effect when you move the camera. Decreased the size of the snowflake and increased its occurrence.
I'm sharing what I've tweaked so far, with the comments from DTG and mine with #modified, to show I modified the standard DTG numbers in that section and # === New Data for new stuff that I've added. I'm going to try and see if I can take out the camera cone, where no rain or snow can fall to see if it looks good.
- Code: Select all
# we're single threaded, saves on mutex overhead
enable-thread-safety = no
# supposedly not worth the extra cost:
# Modified
use-cloud-backdrops = yes
# not using, doesn't look that good
# modified
disable-lens-flare = no
# === New Data
disable-sun-glare = no
disable-moon-glare = no
# want a blue tint in ambient
force-monochrome-ambient = no
# use hi-res tex for cirrus clouds
cirrus-hires = yes
# to avoid shadows when there are clearly no clouds
stratus-handle-broken-visibility = yes
# just in case
enable-cloud-layer-culling = yes
# precipitation
apply-fog-from-cloud-precipitation = yes
# rain
# modified
rain-streak-camera-coords = no
rain-volume-radius = 40.0
rain-streak-width-multiplier = 5.0
rain-streak-frame-time = 0.02
rain-constant-alpha = 0.1
rain-velocity-factor = 2.0
# === New Data
rain-max-particles = 320000
rain-max-rendered-particles = 7500
rain-max-intensity = 30.0
# sleet
# modified
sleet-streak-camera-coords = no
sleet-streak-frame-time = 0.03
sleet-volume-radius = 40.0
sleet-size-multiplier = 6.0
# === New Data
sleet-max-particles = 80000
sleet-max-rendered-particles = 8500
sleet-max-intensity = 30.0
# snow
# modified
snow-volume-radius = 40.0
snowflake-size-multiplier = 5.0
# === New Data
snow-max-particles = 150000
snow-max-rendered-particles = 9000
snow-max-intensity = 30.0
snow-lambda = 2.4
snow-streak-camera-coords = no
# stars
star-magnitude-adjustment = -3
This one is using the rain-constant-alpha = 0, It looks ok, but it would have helped if the streaks were more visible, as this seems to be a bit more dynamic that a constant alpha.

This one is with the rain-constant-alpha = 0.1




