Machinist wrote:Sigh! haven't test lately... Maybe what I meant is that if at least manual switches could be thrown, even when locked by an AI (in certain safety cases, of course, at Player discretion), it would be great. It should be an option (if manual) once being automatic there is no way to change it in standart scenarios.eyein12 wrote:manual switches still lock when an AI approaches in standard mode. but work fine in freeroam.
thats why I create mostly freeroam scenarios for times where I need to jump a switch ahead of an incoming AI path.:) otherwise standard scenarios for less complex things. at least in free roam I can create multiple complex work orders and interactions. example: you start with the player path work order. fill that and while thats being done an Ai is working on its work order. I can eithertake over for the AI by jump in cab and finish the job or I can work on some of it and jump back in another cab. the AI will still finish the work order regardless as long as you are still en route.