Translucent textures????

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Translucent textures????

Unread postby mdurdan » Thu Jul 12, 2012 12:35 pm

How do I add translucent textures to one of my assets in 3dc and how do I add them to one already in RW? !*don-know!*
Any help is well appreciated !!*ok*!!
http://thelocoshop.blogspot.com/
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Re: Translucent textures????

Unread postby Kali » Thu Jul 12, 2012 1:08 pm

BlendATexDiff shader, or one of the glass ones ( TrainGlass would be a good start ).
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Re: Translucent textures????

Unread postby mdurdan » Thu Jul 12, 2012 2:47 pm

Kali wrote:BlendATexDiff shader, or one of the glass ones ( TrainGlass would be a good start ).

Where do I put this in and how? I'm a noob to translucent textures.
Also I would like to make something part translucent and part texture, is their any way to do this?
!*don-know!*
http://thelocoshop.blogspot.com/
Image <<< Check out General Transport!
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Re: Translucent textures????

Unread postby PapaXpress » Thu Jul 12, 2012 3:14 pm

Step 35
http://www.smmdigital.net/makingsignal.html

I highly suggest that you try this tutorial from start to finish. Its great.
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Re: Translucent textures????

Unread postby mdurdan » Thu Jul 12, 2012 4:44 pm

Thanks Papa! I will try this !!*ok*!! !!*ok*!! !!*ok*!!
http://thelocoshop.blogspot.com/
Image <<< Check out General Transport!
Anyone interested in my music please look here for a pre demo clip http://www.youtube.com/watch?v=mltvRicUlGg more coming soon
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Re: Translucent textures????

Unread postby PapaXpress » Thu Jul 12, 2012 5:03 pm

Since SMM is using v8 for 3DC, and you and I are on 9.1 (or 9.2) you will find that some of the controls are moved around just a bit. I was able to find everything pretty easily though.
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Re: Translucent textures????

Unread postby mdurdan » Thu Jul 12, 2012 5:46 pm

Actually I have v8 since JP told me to not upgrade, the tutorial was quite useful, except I don't see where it mentions translucent/transparent textures, step 35 just shows how to make them glow (if i read it right) !*don-know!*
http://thelocoshop.blogspot.com/
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Re: Translucent textures????

Unread postby PapaXpress » Thu Jul 12, 2012 9:57 pm

mdurdan wrote:Where do I put this in and how?


I was answering this question !!det!!
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Re: Translucent textures????

Unread postby mdurdan » Fri Jul 13, 2012 2:28 pm

So if I type that in than the translucent textures will transfer to RW? !*don-know!*
http://thelocoshop.blogspot.com/
Image <<< Check out General Transport!
Anyone interested in my music please look here for a pre demo clip http://www.youtube.com/watch?v=mltvRicUlGg more coming soon
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Re: Translucent textures????

Unread postby PapaXpress » Fri Jul 13, 2012 3:18 pm

Yes. But I forget if you need to add the .fx to the name or not (I am thinking not).
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Re: Translucent textures????

Unread postby mdurdan » Fri Jul 13, 2012 3:50 pm

I'll try it both ways later and let you know !!*ok*!!
Thanks Papa! *!!thnx!!* **!!bow!!**
http://thelocoshop.blogspot.com/
Image <<< Check out General Transport!
Anyone interested in my music please look here for a pre demo clip http://www.youtube.com/watch?v=mltvRicUlGg more coming soon
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Re: Translucent textures????

Unread postby PapaXpress » Sat Jul 14, 2012 2:29 am

A not so complete cheat sheet... from the 3DC site before it was transformed.

3DC_RW_Material maps and custom keywords v3.pdf
(42.66 KiB) Downloaded 28 times
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"So much energy harassed in these beasts." ~ styckx
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Re: Translucent textures????

Unread postby mdurdan » Sat Jul 14, 2012 9:34 am

So instead of importing a 256x512 BMP immage to crafter I should import a TGA image for transparency and other fx? Also does the TGA have to be 256x512 pixels, same as the BMP? !*don-know!*
http://thelocoshop.blogspot.com/
Image <<< Check out General Transport!
Anyone interested in my music please look here for a pre demo clip http://www.youtube.com/watch?v=mltvRicUlGg more coming soon
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Re: Translucent textures????

Unread postby PapaXpress » Sat Jul 14, 2012 12:16 pm

No. You can use images that are 2048 x 2048 (mind you that does take up memory). The only rule is that they must be divisible by 8. I use a dummy alpha which is 64x64 and most of my child textures are 256x256. Take a look at the art of railworks' and you will find some meet advice from RWDerek.
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"So much energy harassed in these beasts." ~ styckx
"If you like it, then yes. If you hated it, then no, that was some other guy." ~ SMMDigital
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Re: Translucent textures????

Unread postby mdurdan » Sat Jul 14, 2012 2:33 pm

Is this the same for a BMP image? Also how do I add alpha? I'm rely trying to improve my textures and trying to get the best out of 3dc, if you have any recommendations I would be happy to take notes *!greengrin!*
http://thelocoshop.blogspot.com/
Image <<< Check out General Transport!
Anyone interested in my music please look here for a pre demo clip http://www.youtube.com/watch?v=mltvRicUlGg more coming soon
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