Being TS2012 all about lights, I'm very disappointed with RW3 routes HSC and NEC! mostly objects don't reflect lights like trees, and there is a minimal permanent bright light in the scene even if you choose a stormy heavy rain (or night storm) in winter at midnight, which was good in RW2 but not desirable (IMHO) with RW3 and its new headlights. Some sort of trees (but used a lot in NEC beside the tracks, for example) are opaque, don't change the brightness even if lighted with a point light and especially with loco headlight (spot light).
Is this carelessness and inattention? or is to save fps?
Is there something that can be changed in objects files to make them reflect light, or make their brightness vary when the environment is lighter or darker? or is this a unfixable texture problem?
The same to the sky domes, it looks like don't matter if you are under a full moon at midnight (clear weather), or in a heavy rain storm night (suposedly very dark) there is a minimal and same brightness in ground scene, which makes me feel running legacy mode even with TSX on.
Is there a way to get a really dark dome at night? not only in the sky, but also in the ground?
Thanks,
Lisboa.

