by _o_OOOO_oo-Kanawha » Tue Jul 16, 2019 1:20 pm
DTG needs to make some serious improvements to TSW to entice the present TS19 players to switch over and abandon the old game.
If you forego better physics, lighting and sound at the moment (those should have been 100% OK right from the start), TSW lacks any form of creative user input that is available in TS19.
I can never envision console players creating routes using their game pads.
So if DTG tries to sell them fixed routes with everything cooked solid in perfect DRM'ed small packages you play and throw away when done, fine.
TS19's core engine is about 10 years old now, and although technically possible, I doubt DTG has the resources and financial means to give it a new and up to date game engine core that makes use of the tried and proven .xml blueprint system that every player so inclined can understand and work with.
Computer gaming nowadays is all about DRM to curtail piracy, to limit hacking and tampering because of online gameplay, and not into free roaming open world games/simulations that allow the user complete freedom to express himself in creative ways.
DTG's financial director for sure must know how the cost vs return figures of TSW compare with TS, at least they haven't given up on TSW yet.
Do you know of any TSW community apart from grumpy old gits squabbling with fawning fanbois over the pro's and con's of TSW?
A community only comes to life when there are tools to be used, ideas to be discussed, questions to be asked, a place to share the result of your work etc etc.
IMO only a reasonable bug free and useable editor can save TSW for the PC user that comes from TS19.
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)