Hello Folks,
In my last post I gave some fps values for this route after the patch was issued. I've quoted below so that all the data is in one place.
Shadders wrote:Just time for a quick post before bed.
FPS taken from in game counter.
This after tonight's patch. All scenarios played for at least 10 minutes.
Acela Express < 14 FPS - Then I edited the scenario and turned off the rain, substituting Clear weather. Got worse FPS ~ 3 FPS.
Business Bullet - < 14 FPS it did raise to 18 for a about a minute, then went down to 14 and stayed there.
Early Clocker - < 14 FPS.
Lucky (can't remember the whole name) - < 14 FPS.
Shad.
I noted RSAdam's post. It was very kind of him to share his PC specs and give some fps values. Very useful, thank you Adam.
Taking his lead, here's my specs in a bit more detail:
COMPUTER
=========================================
Processor Information:
Vendor: GenuineIntel i7 980x ee
Speed: 3.33 Ghz
12 logical processors
6 physical processors
Motherboard:
Asus P6T7 ws supercomputer
Operating System Version:
Windows 7 (64 bit)
Video Card:
Driver Version: 8.17.11.9745
DirectX Driver Version: 11.9 + 11.9 CAP2 Profiles
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: XFX Black ATI 5970 Dual GPU 2 x 1024MB
Desktop Resolution: 3840 x 1200 (2 x 1920x1200 monitors)
Primary Bus: PCI Express 16x
Primary VRAM: 2 x 1024 MB
Supported MSAA Modes: 2x 4x 8x 16x
Memory:
RAM: 12279 Mb (I got my RAM size wrong in my first post, sorry. It was late

) 1600MHz
Train Simulator 2012 Settings
=========================================
TSX Enabled
High Setting
Resolution : 1920x1200 Full Screen
Texture Filtering x8
Post Processing Yes
Multi-Sampling Off
MLAA+MSAA Off - FXAA Injector used.
Extra Info:
RW3 resides on it's own SSD drive.
Anti-Virus (NOD) - set to exclude the railworks folder.
Running software: Tray icons for mouse, keyboard and sound card. Core Temp and Network Activity (restores XP style network icon).
If I minimise firefox now, there would be < 1% CPU usage.
I stated that I would try renaming the Lights folder again and repost the results. Instead I tried a slightly more precise method.
I renamed every light apart from the loco headlights.
The result was
slightly better, but I was still seeing ~14fps every time I passed a loco.
So I turned off shadow casting in the loco headlights for the AEM-7 and for the Acela Express.
So that's no lights on the route, and headlights changed to cast no shadows.
Once again, I capped the time spent on each scenario to about 10-15 minutes, so I could get a rough feel for overall performance rather than one particular spot.
Acela Express - <14 - 17 fps
Business Bullet - 15 - 20 fps
Early Clocker - 14 - 22 fps
Lucky Northeast Corridor - 24-27 fps (with small dips when loading the next tile)
Note: Just after the first station you pass coming out of Philadelphia, there's a 50mph limit before a sharp, cambered left hand turn. Just before the speed limit RW stops for between 1 and 2 seconds. Is anyone else getting this?
Anyway, an improvement but not much of one sadly.
I mentioned that I don't get nearly as bad frame rates on other routes, so as an example I tried a scenario on MCML North as far as I know, this is one of the most resource intensive pre RW3 routes available from RSC.
I chose a scenario by Armstrong Powerhouse as I figured that would have a reasonable amount of AI traffic. Starting at Carlisle, the play waits on the platform for a pendolino to arrive from the south. There's two DMUs already at the station and an AI pendolino arriving from the north.
Start - 27 FPS, dipping to 24 FPS immediately outside of the station.
Passed another train (Voyager) - 29FPS
The route started to get a bit more rural, which was a little unfair so I stopped testing. By that time I was getting 37fps.
Another test I did was put my settings to exactly what Adam detailed, remembering to remove the FXAA injector first and restoring the lighting to its original state:
Train Simulator 2012 Settings
=========================================
TSX Enabled
High Setting
Resolution : 1280x1024 Full Screen
Texture Filtering x4
Post Processing Yes
Multi-Sampling X8
MLAA+MSAA x8
30FPS lock enabled
Ingame Options
=========================================
Custom
High or Highested on all settings
Proceedural Flora Ticked
Depth of Field Ticked
Drive By Train >> Silver Star Acela Scenario
Shift+Z @ start >> Adam 27fps Me 27fps
Passing Secaucus station @ 115mph >> Adam 30fps Me
21fpsStop at Newark station >> Adam 21fps Me 23fps
Headlight on throughout
So let's get this straight I have a CPU 680Mhz faster per core, a GPU that has 61% more memory bandwidth, 348% better texel rate (think anisotropic filtering) and 348% improvement on Pixel rate (AA not that it's enabled in RW of course). My source is
http://www.hwcompare.com/9467/geforce-gtx-285-2gb-vs-radeon-hd-5970/. I fully understand that this is the theoretical improvement based on the manufacturers specs. But I'm sorry, I should be getting better results than this.
Anyway, I've written a massive post again, sorry for the wall of text I hope it's informative to other users though.
Once I compile this lot into something a little more digestible for RSC to consume, I'll be posting it off to support.
Just in case people are forming an opinion of me that I'm just coming on here to moan. Please understand that it's not the case at all. It's taken me over two hours to put this post together, not counting the time to configure and run the tests. Believe me, I'd rather just be playing the darn thing!
I like RSC and I want them to succeed, I've got 60 items of DLC purchased from Steam. They have my support in most aspects of RW.
And if this poor performance turns out be caused by something I have done, I'll be falling over myself to apologise publicly. Sharing any information in case it helps others.
Kind regards,
Shad.