RW&A Lakeside, Vegetation Mods

Discuss modifications for anything for the RW&A Lakeside route and assets.

Moderator: ricksan

RW&A Lakeside, Vegetation Mods

Unread postby wacampbell » Fri Jun 19, 2015 12:31 pm

I like to run this route a lot, and decided to customize it a bit by adding some additional trees and bushes.

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The mod should appear in the library soon. It includes:

- increased viewing distance of trees to 5km to prevent them 'popping' into view
- more trackside vegetation along the right of way
- better distant vistas with 3D Dynamic Clouds
- terrain flora added for even more vegetation
- added crop vegetation in some fields

There's a lot of dense new geometry here that's going to effect your frame rates. It runs well on my high spec PC, but your mileage may vary. Back up the route folder so you can revert in case your PC isn't up to it.

And don't forget to enable procedural flora in your settings panel to get the full effect.
Last edited by wacampbell on Sun Jul 19, 2015 7:38 pm, edited 1 time in total.
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Re: RW&A Lakeside, Vegetation Mods

Unread postby harryadkins » Fri Jun 19, 2015 12:54 pm

Looks great, Wayne...
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Re: RW&A Lakeside, Vegetation Mods

Unread postby Noel » Fri Jun 19, 2015 1:39 pm

Is that different track I see as well? !!det!!
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Re: RW&A Lakeside, Vegetation Mods

Unread postby wacampbell » Fri Jun 19, 2015 1:56 pm

Noel wrote:Is that different track I see as well? !!det!!


Good observation. That's a track I've been experimenting with, but I didn't end up releasing it with this mod. In the end I prefer the less maintained look of the Rick's original track. So I added some subroadbed lofts to Rick's track to make it work with my scenery technique. Here's what I ended up releasing with the mod package:

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Re: RW&A Lakeside, Vegetation Mods

Unread postby Noel » Fri Jun 19, 2015 2:28 pm

It look's awesome Wayne. I actually do kind of prefer the track in the first pictures you posted.

Overall, everything you've done looks great! Keep it up! !*salute*!
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Re: RW&A Lakeside, Vegetation Mods

Unread postby buzz456 » Sun Jun 21, 2015 7:35 pm

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Some pictures from this beautiful upgrade. This is a major neat addon.
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Re: RW&A Lakeside, Vegetation Mods

Unread postby XDriver » Sun Jun 21, 2015 8:40 pm

I had a little time to download and try this out. Very nice addition! I recommend it. !!*ok*!!
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Re: RW&A Lakeside, Vegetation Mods

Unread postby ozinoz » Sun Jun 21, 2015 9:20 pm

Looks wonderful - such level of detail and eye for detail. **!!bow!!**

Makes me !*drool*! for the Cloumbia Valley even more *!lol!*

Beautiful work, *!!thnx!!*

!*cheers*!
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Re: RW&A Lakeside, Vegetation Mods

Unread postby BillS » Mon Jun 22, 2015 4:10 pm

ozinoz wrote:Looks wonderful - such level of detail and eye for detail. **!!bow!!**

Makes me !*drool*! for the Cloumbia Valley even more *!lol!*

Beautiful work, *!!thnx!!*

!*cheers*!


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Re: RW&A Lakeside, Vegetation Mods

Unread postby tomgiorgini » Mon Jun 29, 2015 6:04 pm

very nice i am enjoying it very much i was doing vnhrr i 'm now just staying on rwa.great mod thanks
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Re: RW&A Lakeside, Vegetation Mods

Unread postby ricksan » Fri Jul 17, 2015 7:20 pm

Love the cornfields! Another of Wayne's breakthroughs.
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Re: RW&A Lakeside, Vegetation Mods

Unread postby ex-railwayman » Sat Jul 18, 2015 2:55 pm

Well, I've just acquired the RW&A and this mod will be installed very soon. You have an excellent eye for fine detail Wayne, superbly done, I can't wait to have a run round this. Now, this is what Payware routes should look like, brilliant, thank you to everyone including Wayne, for this excellent layout. **!!bow!!**

Cheerz. ex-railwayman. !!*ok*!!
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