Announcing BNSF Stevens Pass

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Announcing BNSF Stevens Pass

Unread postby GreatNortherner » Wed Jul 17, 2013 9:49 am

Some of you have already found the images on Rick's website, so here is our "official" announcement of our new route: a Train Sim 2013 version of the BNSF Scenic Subdivision, better known as Stevens Pass. With this first post we want to present you a brief overview of the route and a few screenshots. The Stevens Pass route for Train Simulator (we call it "StP") is being developed by GNTX, which is a partnership of Rick Grout, Michael Stephan and Jim Friedland. The route is an ongoing work in progress, so please do not ask for a release date, it would be impossible for us to answer that question.

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The Stevens Pass route represents most of the BNSF Scenic Subdivision. It extends from Wenatchee on the Columbia River to Mukilteo alongside Puget Sound in Washington, USA. The real line was completed by the Great Northern Railway in 1893. In 1929 portions of the railroad between Leavenworth and Scenic were realigned to the present-day right of way. That year also saw the completion of the 8-mile-long Cascade Tunnel, as well as the installation of electric catenary between Skykomish and Wenatchee. Electrification was removed in 1956 and in 1970 the Great Northern became part of the Burlington Northern, which today is part of the BNSF Railway.

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There are major yards at both ends of the route in Wenatchee and Everett. Many industries are located in those cities and there are several smaller yards and industrial spurs in between. The most prominent industry is the Boeing assembly facility which is where the jumbo jets are made and which is accessed via a 5% grade originating in Mukilteo. The Amtrak Empire Buider makes stops Everett, Leavenworth and Wenatchee. Except for the yards, the route is under CTC control and consists of a single main line with passing sidings.

Geographically, there are four major regions: Urban, maritime Everett; the agricultural plains between Lowell and Gold Bar; the heavily forested, mountainous Cascades region; and the arid eastern slope with its characteristic fruit orchards. In addition to the Cascade Tunnel, there are several other tunnels, mostly of the in-and-out variety, including one running beneath the city of Everett.

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Edit/July 18: We're adding this Q&A in response to your questions.

Q. When will this route be released?
A. It's impossible for us to give you even a rough estimate for the release date at this point.

Q. What rolling stock will be included with this route?
A. A precise list of equipment is yet to be determined, but we can tell you that it will be modern day BNSF.

Q. Are there plans to extend the route to Seattle?
A. No. We have decided against this for practical reasons.

Q. Will a backdated, electrified followup version be produced?
A. Possibly.

Q. Are the signals in the route based on the various Safetran or older prototypes used on the Scenic Sub? And do they illuminate according to BNSF practice?
A. Yes. Yes.

Q. Speaking of the prototype, how about speed signs? Advance speed signs? Switch stands? Switch machines? Switch locks? Milepost signs? Trackside warning detectors (TWD)? Miscellaneous signs such as CTC, ABS, yard limit, whistle, etc.?
A. Yes to all and pretty close to what you would find there. Lots to look at!

Q. Does the ventilation door at Cascade East Portal automatically open and close? Do the signals work? The strobe lights?
A. Yes.

Q. Are the track types (wood or concrete ties) prototypical? What about things like bridges and grade crossings: Are they in the right place and of the right type?
A. Yes. We followed the 1998 Track Chart and the 2006 Employee Timetable as closely as practicable, augmented with field photos taken by ourselves and others, and aerial photos by Google and Bing.

Q. You said the route is mostly a single track main with passing sidings. Doesn't that make it difficult to write decent scenarios?
A. Difficult, but not impossible. We think you'll enjoy running trains on this one.

Q. StP sounds like it's a pretty accurate route. Is it?
A. No. We make no claims about accuracy. Train sims are never accurate. Only the prototype railroad is accurate.

Q. Is StP a faithful representation of the prototype, given the current limits of computer simulation technology?
A. We like to think so, but ultimately that will be for the customers to decide.
Last edited by GreatNortherner on Thu Jul 18, 2013 5:57 am, edited 1 time in total.
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Re: Announcing BNSF Stevens Pass

Unread postby OldProf » Wed Jul 17, 2013 10:46 am

Looks like something worth looking forward to. I'm very pleased to see more of Michael Stephan's excellent rolling stock become official in TS (in addition to the extant items that came with the Portland Terminal and Marias Pass routes), making them eligible for use in Steam Workshop scenarios. I'd like to see RSC offer an extensive DLC package of Michael's low-poly work, very useful for filling up yards without lowering performance.

By the way, does that magnificent bridge in the distance include a drawbridge section? Might it work? (The working drawbridges were one of the very few items that kept me playing ([{Trainz }]) as long as I did.)
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Re: Announcing BNSF Stevens Pass

Unread postby CSXFECRailMan » Wed Jul 17, 2013 11:16 am

Dont know whos deleting my comments, but is that a new GP38 in the second picture? That looks like a good piece of rollingstock to be showing cars with, or even doing locals !*YAAA*!
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Re: Announcing BNSF Stevens Pass

Unread postby _o_OOOO_oo-Kanawha » Wed Jul 17, 2013 11:42 am

Excellent introduction to something worth looking fowards too.

With those established creators involved we really should expect something special.

Single track CTC with passing sidings? Does it mean a dispatcher's CTC control panel, like in Run8?
Or just AI trains, which I believe pose quite a challenge under the current game engine's AI intelligence?

Good luck boys, and do keep us posted please. !*cheers*!
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Re: Announcing BNSF Stevens Pass

Unread postby BNSF650 » Wed Jul 17, 2013 12:58 pm

Is this going to be partner with RSC?
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Re: Announcing BNSF Stevens Pass

Unread postby Chacal » Wed Jul 17, 2013 1:04 pm

Great looking already, good luck guys!

_o_OOOO_oo-Kanawha wrote: Does it mean a dispatcher's CTC control panel,


Not possiblke as it would mean a change to the game core.
So it's going to be a careful management of AI.
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Re: Announcing BNSF Stevens Pass

Unread postby raptorengineer » Wed Jul 17, 2013 3:16 pm

that awesome work. will there be any new features like moving doors for that cascade tunnel or maybe searchlight signals.
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Re: Announcing BNSF Stevens Pass

Unread postby _o_OOOO_oo-Kanawha » Wed Jul 17, 2013 3:25 pm

Chacal wrote:Great looking already, good luck guys!

_o_OOOO_oo-Kanawha wrote: Does it mean a dispatcher's CTC control panel,


Not possiblke as it would mean a change to the game core.
So it's going to be a careful management of AI.


Meaing a switches and signals control panel cannot be programmed in lua and brought outside into a separate window? Or into a schematic view like the 2D display?
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Re: Announcing BNSF Stevens Pass

Unread postby Chacal » Wed Jul 17, 2013 9:46 pm

No. Lua scripting has a very limited interface with the game core: a few control variables and a few functions.
Also it has no interface with the player at all.
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Re: Announcing BNSF Stevens Pass

Unread postby CSX2057 » Wed Jul 17, 2013 9:51 pm

I hope this will be ready for christmas sale. :)
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Re: Announcing BNSF Stevens Pass

Unread postby GreatNortherner » Thu Jul 18, 2013 6:01 am

Thank you all for the kind comments!

We have been asked several questions about the route and have decided to add a Q&A part to the first post of this thread. Hopefully this will answer all your questions so far -- if you want to know more, please ask!

Cheers,
Michael
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Re: Announcing BNSF Stevens Pass

Unread postby harryadkins » Thu Jul 18, 2013 12:28 pm

Looks great!
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Re: Announcing BNSF Stevens Pass

Unread postby mrennie » Thu Jul 18, 2013 1:05 pm

I've never been to the USA but if I ever go, Washington State is a must-see for me. The scenery, especially the Cascade Mountains, all that area around Skykomish, Wenatchee, etc., looks absolutely gorgeous. It's my favourite flying area in FS9 (with all the third party add-on scenery). I'll definitely get the route.
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Re: Announcing BNSF Stevens Pass

Unread postby Chacal » Thu Jul 18, 2013 3:13 pm

mrennie wrote:I've never been to the USA but if I ever go, Washington State is a must-see for me. The scenery, especially the Cascade Mountains, all that area around Skykomish, Wenatchee, etc., looks absolutely gorgeous.


There's the ocean too.
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http://dl.dropbox.com/u/21830915/Olympic_Panorama1.jpg
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Re: Announcing BNSF Stevens Pass

Unread postby Boldri » Fri Jul 19, 2013 3:46 am

Doh, how could I overlooked this announcement?.. !*drool*!
The screens are awesome. !DUH! *!!thnx!!*

I have suggestion for two more questions for Q&A section:

Q: Will a backdated hardcore switchback hell from the 1890's version be produced?
Image

I'm fascinated with the american railroad building strategy from the past: " Cross the damned hill! We'll make safer line later."
GN had the good one of these dangerous hill lines, but the absolute winner for me in this is mr. Moffat nad his
frightening high altitude rollercoaster-o-acrophobia circus ouver Rollins Pass.. *!greengrin!*
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