Hack wrote:_o_OOOO_oo-Kanawha wrote:Can this be done for existing routes also?
Nobody? Is it even useful for routes that aren't in the desert, Wyoming or high altitude realm, with those wide vistas, scorching sun and dry air?
Yes, any route in the US at least, and I've seen some screens from Bremen with DM in the Alps.

Damned brackets.You mean the route builder messed up?
DEM is a USGS affair, so best suited for US routes I suppose. They've scanned the whole globe, and have released high resolution non-US data to the CIA only?
AFAIK there is no open to the public European counterpart.
Am i right it is best suited for route builders starting a new route, DEM for the terrain shaping and Google Earth for the texturing and asset placement?
If some sort of automatic DEM integration and Google Earth tiling was possible, people could whip up a bare tabletop route in no time.
But as you've explained, there are lots of hoops, hurdles, barriers to take, ruts and ravines to avoid, etc. etc.
With viewing distance and the game's "event horizon" in resource management having to be balanced against asset density and LOD's and viewport culling, it is a highly technical subject.
Marc, you are aware of the same discussion going on in Open Rails, with about the same problems? Your WP looks quite good with a greater clear view distatance, but hazy mountains also have a certain charm in suggesting that
far beyonder.
I think in your Mojave WIP it does make a spectacular difference with those distant mountains, but as with all eyecandy that tastes sweet, you want more of it everytime.