SE Wisconsin

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Re: SE Wisconsin

Unread postby WCL6655 » Mon Nov 28, 2011 11:07 pm

VERY COOL GUY !!*ok*!! How far have ya gotten this so far???
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Re: SE Wisconsin

Unread postby shicoe30 » Mon Nov 28, 2011 11:25 pm

Trackage is done from the west end of Muskego out to the 108 detector. Scenery is patchy and only Duplainville has enough to get a decent shot of. Still trying to find a building to fit in for the old Cargill Salt building (now "Wheels Now"). Any modelers out there willing to whip up a few simple buildings?
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Re: SE Wisconsin

Unread postby arizonachris » Tue Nov 29, 2011 12:17 pm

Might want to check these out, Shi: viewtopic.php?f=30&t=4138

Or some of Jpeters's buildings.
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Re: SE Wisconsin

Unread postby shicoe30 » Tue Nov 29, 2011 12:48 pm

OOH! That might just come in handy! Wonder how I missed that one *!embar*! . Anyways, SBHH has undone three hours of work in the yard. !*not-ok*! Oh well, just a testament to backing up a bit more.
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Re: SE Wisconsin

Unread postby mdurdan » Tue Nov 29, 2011 8:40 pm

!*drool*! Amazing work on the re paints and the route. Cant wait! !!*ok*!!
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Re: SE Wisconsin

Unread postby shicoe30 » Wed Nov 30, 2011 1:43 am

Well, just this evening after finishing up most of Muskego yard, I went out to grab a bite to eat. When I got back, I found someone had decided to move my laptop. When I went to get back on it, I found it completely turned off. Then when I went to turn it on, I got something about a some sort of system recovery. And now my route won't load at all. I get an SBHH every time, and I've gone through all of my backups. I don't know what happened, but this is terribly frustrating. I'll keep trying, but I might just redo the entire thing if I can't get it working. It's not like I had a ton of progress, but still, this may be a major setback.
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Re: SE Wisconsin

Unread postby mdurdan » Wed Nov 30, 2011 5:10 am

Hey just wondering, are you gonna release the re paints you made before the routes release or will they be included with the route? Also, good luck getting the route back, RW can be a pain sometimes.... *!sad!*
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Re: SE Wisconsin

Unread postby WCL6655 » Wed Nov 30, 2011 7:59 pm

He must have gotten it back.....Didnt hear a reply that he lost it all.....THANK GOD !*hp*!


Seeing you got this....You can use this site here when ya run these trains



http://www.radioreference.com/apps/audio/?feedId=8487

Duplainville Area CP and CN Rail

Generally covers rail traffic from Milwaukee to Watertown, WI on CP Rail and Rugby Jct to Mukwonago, WI on the Canadian National. We are also monitoring the UP Adams Sub as well as the CN West Bend/Saukville Subs and the main WSOR frequency.
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Re: SE Wisconsin

Unread postby shicoe30 » Wed Nov 30, 2011 10:22 pm

Nope it's all gone. Going to restart tonight. And if people want the repaints now I'll release em, but otherwise they'll just come with the route, whenever that gets done. And that feed has a 28 second delay, but yeah, I tee it up on my phone whenever there's no one with a real scanner out at Duplainville.
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Re: SE Wisconsin

Unread postby mdurdan » Wed Nov 30, 2011 10:29 pm

Awesome can't wait *!greengrin!*
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Re: SE Wisconsin

Unread postby shicoe30 » Fri Dec 02, 2011 1:12 am

well I recovered the route when I verified game cache stuff, but now I can't use any non US Kuju assets. That's just the Kuju stuff though, other assets work, it's just the EU assets that won't load despite being checked off in the provider/product window.
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Re: SE Wisconsin

Unread postby mdurdan » Fri Dec 02, 2011 4:00 am

Try un checking and re checking them, it may not have registered because of what happened before
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Re: SE Wisconsin

Unread postby JackD » Fri Dec 02, 2011 9:51 am

Very glad you have the route back!

If you haven't seen today's file adds you may want to check out John Lipai's new file of 60 industrial bldgs:
Search Tag: spec5sx-NRD_Com_Ind_Buildings_1

Good luck. !!*ok*!!
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Re: SE Wisconsin

Unread postby jpetersjr » Fri Dec 02, 2011 12:05 pm

Looking great.


If you need any special train bridges to go on the route give me a pm, I'll see if I can build them and put them in the game for all to use.
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Re: SE Wisconsin

Unread postby shicoe30 » Fri Dec 02, 2011 2:03 pm

JP, actually one of your recent bridges is almost perfect for a certain spot, and thanks for the offer, I might have a few for ya. I'll letcha know and get you reference shots in the near future.
And whoohoo! pumped to see what all is in that building pack!

And Muskego yard is almost done. Went down there last night with my buddy and saw some cool stuff. Even went down to the Port of Milwaukee where there's a ton of industrial trackage (both CP and UP service the port). Saw some ships getting loaded too. Neat stuff. Just gotta contact the Port before we are allowed to photograph anything.

And in regards to trying to get the EU assets to work. I've tried that. I've tried clearing caches. I've tried manually going into the routeproperties just to make sure it was there. I just dunno what's up.
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