New York Division-Bergen Line - Part Deux!

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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Sun May 20, 2018 4:15 pm

Track. You gotta have track and track that works. It is always a challenge to dig out a section of track in the middle for the route and rework. Once the cutting starts, it needs to replaced before the next save. Why? I don't like taking chances with the disturbing the track.bin and starting over again from a restore. This post will be a discussion related to the last 3 posts and what is up and coming for update number 200 and the 4 year anniversary of the Bergen.

We left off last update, with a new, clean track.bin and track folder courtesy of Kris120. I replaced my folders with his clean one, now you have it. It looks to have made a difference. The difference is subjective as there is no form of measure other than fps to go by. The route runs more cleanly, with a reduction in stutter. That is what is being experienced on the test laptop and the build machine. I have not imported the track rule yet, as I want to test on a clone before integrating it.

On Friday, a 50 mile. 1.25 hour run of the Bergen was completed. Starting in Hoboken, running along parts of the route that this route builder has not traversed in 5 months, the run was completed just after the Woodbury Trestle. Overall, the run was clean and it was nice to see the route again. Never boring even after 4 years of being on the same route, day in and day out. The only fault a series of red signals from Plauderville to MP14.4 at Passaic Jct. Nothing new, this is has been seen and worked on before. Previously it was in both directions, and while East bound works, West, gives me a red. So, instead of working scenery, repair work and testing ensued.

After 6 hours of work, and three tries, only one red remains at signal 14-41. Its passable via SPAD and additional testing with AI traffic shows that scenario builders will likely not have an issue passing through Passaic Jct. Here is a screenshot of the location, with my AI commuter running through the red.
20180520112336_1.jpg
Red at Passaic Jct.
20180520112336_1.jpg (407.64 KiB) Viewed 437 times

It must be said that DTG does track and singal really well. The lesson is, lay it, test your sections thoroughly in both directions and then continue adding track. In the end, time is saved by not going back to do repair work. Clean tracks mean working signals and predictable train behavior. On the Bergen, we are a little shakey with that. If I cut out Hoboken and Jersey City, we would be at 95% to the good, with it lets call it 50%. The problem is the sheer volume of close proximity double slips in this area, I can see the seams in the rail on the majority of switches. These have been relayed several times and no change. It might be a tighter radius curve is needed. Kris 120 gave me a 30meter minimum rule. Time and patience permitting, another and final attempt will be made.

Speaking of Kris, I wanted to recognize some others that have helped technically with the route.

Ex-railwayman: for locating assets from a BNSF route that were inadvertantly placed on the route
Krellnut: proper switch laying the eliminated "blocked frogs" (such a pain)
Jalsina: track speed, use of speed signs, locating, very thin errors in track speed and rail breaks.
Kris120: Signals at Newburgh Jct and his great work in locating and cleaning of the entire rail structure of the Bergen.
Sqk4477: For the meadows at the Meadowlands and the 2nd iteration of HX draw

Overshoe: AI for the Bergen. Overshoe gets a special shout out, because this work went on for about 3 months with trial and error and final testing. Thanks to him, we are going to have AI for all quick drives on the Bergen for the 200th update which will be just a few days shy of our 4 year anniversary of The New York Division - Bergen Line on the Steam Workshop. We will be adding Tom's QD to our collection and uploading his work for your consideration. Thank you Overshoe!

In the shot below is a scene from the final 5 minutes of the Wallkill to Hoboken QD. My train is running backward with the engine facing East.
20180520140146_1.jpg
Note all the track markers in the HUD
20180520140146_1.jpg (554.05 KiB) Viewed 437 times

Haven't you all wanted to see what happens when you get 4 trains hitting the same spot in Hoboken? Now we can. Coupled with the extensive presence of portals along the line, we can free up memory but getting the trains out of the game. This allows me and the scenario builder to load up on trains and reduce the likelihood of a system crash before the run is completed.

The presence of AI also allows me to test my switches and signals in game. Hopefully I can come up with some complex train routing action for the Hoboken/Jersey City area that will give you the 'white knuckle' ride this line is known for.

So much more to talk about - but enough for today.
I would like to thank again everyone for their help, advice, and well-wishing these past 3 years on RWA. You guys do NOT disappoint!
*!!thnx!!*
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Re: New York Division-Bergen Line - Part Deux!

Unread postby jalsina » Sun May 20, 2018 4:44 pm

kris120 wrote:Jalsina,
I did only replace some unwanted trackrules only MM has on his harddisk.
If we would leave them your TS would stutter on every approach to such a peace of track as he is trying to find it.
A second fatal effect would be: If someone modifies the tracks purpose and does not has all used trackrules in his installation, he would delete all track properties in the sections with the unfound trackrules, resulting in sections with 5mph speed limit (no freight/yard entry, no directioal information, no electrification etc.).

My work was done by a script, which makes sure that every unwanted entry is corrected, this was not a work done in the editor.
What you want to be corrected (speed limits on certain places on the tracks) can ONLY be done in the editor.

It would be nice if you collect data about the exact position of wrong track properties (you may enter the editor directly while playing with "ctrl + e" and copy the position out of the top flyout while standing directly above the site to be corrected - proceeding the game by clicking the big yellow triangle on the bottom right works in most cases).

Kris


It looks very interesting what you have done. I wouldn´t know where to start up with that script !**duh*!!
As for the speed limits due to gaps or something else, It is old information, but I caught a few in my latest runs, one or two months ago. One is in the main line close to Campbell in direction to east. The others at or near the two bigger yards, Croxton and Hillburn. There is also at least a couple near Hoboken terminal.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby Acela432 » Sun May 20, 2018 11:02 pm

Minerman,

Your hard work does get noticed. What impresses me the most is you want to make this route authentic and work right for us scenario builders. That’s what irritates me with DTG is they never fix the US routes when problems arise and I have to continue dealing with bad representations of Northeast US scenery.

Thank you again for all the hard work for us true railfans!
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Re: New York Division-Bergen Line - Part Deux!

Unread postby kris120 » Mon May 21, 2018 1:34 pm

HI,
I have written these details not only for your information (I think you know how to handle the editor *!greengrin!* ), but for newbees in the TS-editor, too.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Mon May 21, 2018 9:24 pm

Acela432 wrote:Minerman,

Your hard work does get noticed. What impresses me the most is you want to make this route authentic and work right for us scenario builders. That’s what irritates me with DTG is they never fix the US routes when problems arise and I have to continue dealing with bad representations of Northeast US scenery.

Thank you again for all the hard work for us true railfans!


Thank you sir. But let me tell you, the obsession with having the route work for scenarios is because I know where the all the bodies are buried. The Bergen has track flaws. I have to fix them or mitigate them. Because NO ONE is going to test my route for scenarios until AFTER I finalize. Then, its too late. So, its incumbent upon me to test thoroughly and hope I find new errors and correct them. Not having correct signal aspects drives me nuts. Track breaks mess up the pathing of player and AI trains. I want ALOT of scenarios to be made and enjoyed. My stuff really needs to be together before I release. Heh, I am motivated by fear the route won't function in some way.

Back to your kind comment. Yes, I am definitely trying to present this route in a way that is so believable you don't even notice. It will just look … well, like its supposed to. As for you scenario builders, my heart goes out to you for the long hours of work and testing. Then, you guys put it out there for the public and hope to get a "good run" comment. That is dedication. So, I am going to try and have your back before you work your scenarios and make it as clean as I can.

The Bergen is a scenario rich environment for those who can see beyond the A to B run. There is a story to be told, I hope you guys tell it.
Best,
MM
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Mon May 21, 2018 9:24 pm

Acela432 wrote:Minerman,

Your hard work does get noticed. What impresses me the most is you want to make this route authentic and work right for us scenario builders. That’s what irritates me with DTG is they never fix the US routes when problems arise and I have to continue dealing with bad representations of Northeast US scenery.

Thank you again for all the hard work for us true railfans!


Thank you sir. But let me tell you, the obsession with having the route work for scenarios is because I know where the all the bodies are buried. The Bergen has track flaws. I have to fix them or mitigate them. Because NO ONE is going to test my route for scenarios until AFTER I finalize. Then, its too late. So, its incumbent upon me to test thoroughly and hope I find new errors and correct them. Not having correct signal aspects drives me nuts. Track breaks mess up the pathing of player and AI trains. I want ALOT of scenarios to be made and enjoyed. My stuff really needs to be together before I release. Heh, I am motivated by fear the route won't function in some way.

Back to your kind comment. Yes, I am definitely trying to present this route in a way that is so believable you don't even notice. It will just look … well, like its supposed to. As for you scenario builders, my heart goes out to you for the long hours of work and testing. Then, you guys put it out there for the public and hope to get a "good run" comment. That is dedication. So, I am going to try and have your back before you work your scenarios and make it as clean as I can.

The Bergen is a scenario rich environment for those who can see beyond the A to B run. There is a story to be told, I hope you guys tell it.
Best,
MM

A bit of snark: At least, we will not have to haul trash as a freight scenario on the Bergen! !*roll-laugh*!
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Wed May 23, 2018 11:52 am

AI for Quick Drives (COMING Friday) *Actually, there is AI on the Graham Line if you go to Campbell Hall.

We have completed testing of both the installation and use of AI consists for the Bergen. AI will be drawn from the New Jersey Coastline featuring Only the AL45 with NJT’s Comet IV commuter coach ,Comet V cab car and Bombardier Multilevel Car.
Download link to WinRAR file:
https://drive.google.com/open?id=1GFiT4 ... A21v5gceZC
Instructions are in the package.

I want to make sure you guys have this before the official day - In case I have work interruptions.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Thu May 24, 2018 6:57 pm

*Thursday Route Update*

Good evening Gents! Here is the skinny. We will be updating tomorrow. The update will include configured AI on all Quick Drives. Remember you have to download Overshoe's prefetch file to get it to work. (Link in previous post). This entire week was devoted to resolving track issues, adding siding markers, adding portals, AI Spawn Points and Testing. I was pretty aggressive about it to and clocked in some late nights and long sessions. I have 2 left to configure tonight. The best part of the experience was watching the AI behave and interact with my train in testing. I am very pleased with the results. As I mentioned before, when pathing trains in Hoboken - I had to use the markers before and after the double slips to get the path I wanted. But it works!

No work this weekend. Next week route construction will continue to Walden starting Monday Night.
Carry on!
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Re: New York Division-Bergen Line - Part Deux!

Unread postby jamesphh » Thu May 24, 2018 7:18 pm

Having a problem with the bergenai,rar file. I am unable to extract files using 7z. Also there was an error message on the download site.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Thu May 24, 2018 9:22 pm

jamesphh wrote:Having a problem with the bergenai,rar file. I am unable to extract files using 7z. Also there was an error message on the download site.


James I got a message from another player stating an error. The file is on my personal google drive site and is .rar (WinRAR)
The error I get on the google page is "unable to preview this file" is that what you mean.

Had anyone, other than me successfully, downloaded the file?
Ill put it up as a zip in a moment.
Last edited by minerman146 on Thu May 24, 2018 9:24 pm, edited 1 time in total.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby Overshoe » Thu May 24, 2018 9:24 pm

I just tested it. It works fine. I am using the latest version of 7-zip

A further note for those who are concerned. The consist files will overwrite the originals. That is necessary in order to have the consists appear on the Bergen. 2 of the consists have their type changed in order to have the trains pointed in the right direction. Also, these consists will not work if you do not have the North Jersey Coast route. Curious people will find an xml file in the package so you can see what I did.
Last edited by Overshoe on Thu May 24, 2018 9:32 pm, edited 1 time in total.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Thu May 24, 2018 9:31 pm

Overshoe wrote:I just tested it. It works fine. I am using the latest version of 7-zip


That's good - I reloaded the file this afternoon. They may have tried to download before 5pm today.
And Overshoe - tomorrow the world gets your QD WITH your name plastered all over the place!
I know I cant thank you enough. And when people say how much the love it. Ill say don't thank me … thank Overshoe!

This effort of yours - is something I would likely have not been able to accomplish. So involved am I in building the route - taking the time that you did to trouble shoot and make it work - was a Bridge to Far for me. I did take the time to update all the QDs because YOU made THIS possible! **!!bow!!**
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Re: New York Division-Bergen Line - Part Deux!

Unread postby Overshoe » Thu May 24, 2018 9:41 pm

minerman146 wrote:
Overshoe wrote:I just tested it. It works fine. I am using the latest version of 7-zip


That's good - I reloaded the file this afternoon. They may have tried to download before 5pm today.
And Overshoe - tomorrow the world gets your QD WITH your name plastered all over the place!
I know I cant thank you enough. And when people say how much the love it. Ill say don't thank me … thank Overshoe!

This effort of yours - is something I would likely have not been able to accomplish. So involved am I in building the route - taking the time that you did to trouble shoot and make it work - was a Bridge to Far for me. I did take the time to update all the QDs because YOU made THIS possible! **!!bow!!**


Thanks for the kind words. I would have liked to have added more variety but health issues interfered. For me it was a pleasure to see it working after so many trials. I hope all your other fans get some enjoyment when they discover they are no longer alone on the tracks.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby jamesphh » Fri May 25, 2018 5:38 am

All OK now. Re-downloaded 7Z. Did not realize how far out of date my copy was. Able to open and extract file.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Fri May 25, 2018 10:30 am

The Minermen are very proud to present: Update #200.

COME AND GET IT! !*YAAA*!

Route Update Number 200

New York Division-Bergen Line 9.9.3: The 200

Additions: Add AI trains to all Quick Drives- Details and download here:(https://steamcommunity.com/workshop/fil ... 311440598/)
new Portals and Track Markers to aid in train movements.

Fixes: Rebuild track and signal at BT (Passaic Jct)

*Special thanks to: Overshoe. Overshoe, developed and tested the script to make AI possible on the Bergen. The AI is derived from the NJ Coastline work, so you will need this DLC.

Old file size: 155.070 MB
New file size: 155.072 MB
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