Marias Pass

Discussion about RailWorks route design.

Re: Marias Pass

Unread postby Csxgp38-2 » Thu Jan 26, 2012 3:28 pm

Wow, you are great at making signals! Will you be making your own crossings, or using Jerry's free ones? If you're making some, these style signals (at 3:54 in the following video) appear to be common out in the western US: http://www.youtube.com/watch?v=pVWl8CQW ... re=related
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Re: Marias Pass

Unread postby bnsf subdivision » Fri Jan 27, 2012 7:25 am

i don't know yet maybe when i have some time left
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Re: Marias Pass

Unread postby pschlik » Fri Jan 27, 2012 6:31 pm

The one thing I must sy about this is that I thought it was cool that Trainz had this but on RW? Totally epic, this is the kinda thing that I'm suprised that it was not made by the railworks devlopers, but by a "normal" person. This is payware grade and it should become like an offical addon on steam in my opinion.
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Re: Marias Pass

Unread postby bnsf subdivision » Sat Jan 28, 2012 3:46 am

pschlik wrote:The one thing I must sy about this is that I thought it was cool that Trainz had this but on RW? Totally epic, this is the kinda thing that I'm suprised that it was not made by the railworks devlopers, but by a "normal" person. This is payware grade and it should become like an offical addon on steam in my opinion.

I'm just every time impressed of you all.Your comments push me up so that i just want to work on the route and finish within an hour.So pschlik thank you very much!
Last edited by bnsf subdivision on Mon Feb 13, 2012 6:54 am, edited 1 time in total.
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Re: Marias Pass

Unread postby bnsf subdivision » Sun Mar 18, 2012 2:41 am

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Re: Marias Pass

Unread postby bnsf subdivision » Sun Mar 18, 2012 1:19 pm

Important news: Relase date announced : 07-04-2012 Marias Pass Route for Trainsimulator 2012 :D countdown is running out
visit my website (still in development) : http://bnsf-subdivision.weebly.com/

Michael and Hack,
thank you for your help, the switches are looking pretty good now and i've done them within 10 minutes.

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Re: Marias Pass

Unread postby Boldri » Sun Mar 18, 2012 1:25 pm

... YEESSS... !*YAAA*! !*brav*! **!!bow!!**

but imho You do better to not set any release dates, cuz You got a bunch of horny eager railfans on Your six right now, oh my... *!greengrin!*

hey Ya really know how to advertise it, I'm looking forward any update even more, when I see "Michael & Hack"... !*salute*!

Keep it up, and have fun with it, man..:)

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Re: Marias Pass

Unread postby bnsf subdivision » Sun Mar 18, 2012 1:29 pm

hey thank you man, the relase date is 100% sure cause i'm going to relase the route on my birthday !*YAAA*!
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Re: Marias Pass

Unread postby krellnut » Sun Mar 18, 2012 7:11 pm

That is awesome news for sure. The whole route will be finished by that date, or will you be releasing a beta. Something very special to look forward to, thank you so much.
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Re: Marias Pass

Unread postby bnsf subdivision » Mon Mar 19, 2012 1:18 am

well the whole route will be out on 07-04-2012 but i'll get the beta one month before the final relase date out for testers
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Re: Marias Pass

Unread postby pschlik » Mon Mar 19, 2012 5:13 pm

Man, this is going to be epic once you get all the scenery and other things like water in.
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Re: Marias Pass

Unread postby Old Prof » Wed Mar 21, 2012 9:35 am

Sith Murcielago wrote:I can't wait to relive the old MSTS Days with better tech today!


Coincidentally, a brief spurt of housecleaning the other day turned up the yellowing pounds of printouts of track diagrams, scenario instructions, etc. once required to run on this route in MSTS. Having the 2D map and on-screen player instructions will make live at Marias much easier -- and save some trees, too!
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Re: Marias Pass

Unread postby bnsf subdivision » Fri Mar 30, 2012 1:07 pm

still in progress....It took me 4 hard months to get this :)

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Re: Marias Pass

Unread postby mdurdan » Fri Mar 30, 2012 1:31 pm

Thats pretty good detail their! May I ask what is a poly and what is texture on it? !*don-know!*
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Re: Marias Pass

Unread postby pschlik » Fri Mar 30, 2012 9:12 pm

Good job! I wish I knew how to use the asset editor. I have no idea how to open an asset. All I can do is edit using bin files. For example, I was able to find the ease of derailment that works very well for no tipping (0.3). But I was still able to tip over...
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