The Official Willamette Pass Thread

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The Official Willamette Pass Thread

Unread postby spec5sx » Fri Feb 04, 2011 5:09 pm

In order to avoid any confusion or crosstalk about my WIP route, I'm going to pull it all together into one thread. Please direct your questions, comments, suggestions and problems you might be experiencing here.

Some Helpful Information
To get the route, (if you don't have it already) you can grab it from the following locations:

Humyo
http://www.humyo.com/FCWMWtP/WillamettePass(WIP).rwp?a=3-o1OUvM-0A
Rapid Share
http://rapidshare.com/files/446026038/W%20...%20s_WIP_.rwp
Megaupload
http://www.megaupload.com/?d=27OGAQDY

If you have Missing assets I have just uploaded an asset pack. You can grab that here:
http://rapidshare.com/files/446226784/WillamettePass_Assets.rwp
If it asks you to create an account, just click NO and then select Standard Download.

You will also need the following items:
Scale Rail (Freeware or High Res version)
Scale Roads (Freeware or High Res version)
You can obtain these here. http://www.3DTrains.com

Assets from The Colton and Northern Route:
http://www.allaboardrails.com

US&S Searchlight Signals beta:
http://www.smmdigital.net

I think that covers it.
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Re: The Official Willamette Pass Thread

Unread postby Hawk » Fri Feb 04, 2011 6:02 pm

Since this is technically a WIP, I've moved it to the WIP forum.
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Re: The Official Willamette Pass Thread

Unread postby micaelcorleone » Fri Feb 04, 2011 6:27 pm

A question to the Master of the World Editor (my new title for you John :D ): Do you already use the new Beat 3 version of the Searchlights or an older version? This just interests me.
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Re: The Official Willamette Pass Thread

Unread postby UPSD70ACe » Fri Feb 04, 2011 6:41 pm

Ya this Route is absolutely awesome John sure hope you can finish this Route.I know it take time believe me I know how that feels,I like editing Route for MSTS and RW2.Take lot of time I was wondering how many more miles is it from where the scenery ends at.Williamson River canyon too Eugene OR where you will continue to add on to the gorgeous Route for RW2.? **!!bow!!** !*salute*! !*brav*! !*YAAA*!
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Re: The Official Willamette Pass Thread

Unread postby simmo413 » Fri Feb 04, 2011 8:53 pm

Hi John

Like many others, from the first time you posted screenshots of this I wanted it! It's not exaggerating to say that almost every time I've logged onto the forums in the past 18 months or so (and that's a lot), there was one thing I was hoping for above all others, and this week you gave me my wish. And I must say I was almost giving up hope. The number of requests you got for updates, which you rarely responded to, said to me both how much everyone thought of your work and that we should all be very patient.

So a very big thanks. And everbody's correct of course, in terms of scenery this route's as good (I think better, without criticising any other route builder's efforts) than anything we've seen to date.

There's talk of others maybe finishing it, but I really doubt anyone else could do justice to what you've started. There's a talent and skill that's been applied here that you have but I'm not sure someone else could fully duplicate. So if you do in future expand things, then great. In the meantime, or if this is all we ever get, then I'm more than happy to just enjoy what you've given us. Some say that RW is just eye candy. Well if that's true then we'll all be diabetics after running this route for a while!

Thanks again for this, and for the other fantastic work you've done and are doing on scenery items, especially those bridges.

Marc
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Re: The Official Willamette Pass Thread

Unread postby spec5sx » Sat Feb 05, 2011 3:47 am

Thanks again everybody.

@michaelcorleone
I was in the process of changing the signals over to target signals before I released it, since they would be prototypical for the route. So if you don't have them you will get milk bottles where signals should be.

Marc,
I appreciate the compliments, hopefully in the next few months I can expand the route a little further.
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Re: The Official Willamette Pass Thread

Unread postby lamanorbu » Sat Feb 05, 2011 4:01 pm

Thank you for this great route! Payware quality!
I installed the route and all dependencies you listed in first post (including payware ones) but I'm still seeing some milk bottles and in RW_Tools I get an huge list of missing assets (most are trackrules_000000). Could anyone help me?
**!!bow!!** Your work is awesome!

EDIT: I downloaded your trestle pack and now I get no milk bottles!
Last edited by lamanorbu on Sun Feb 06, 2011 2:10 pm, edited 1 time in total.
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Re: The Official Willamette Pass Thread

Unread postby BNSF650 » Sun Feb 06, 2011 1:22 am

Man this is a wondefully route i sure hope you get to finish this route.. Its awsome. !!*ok*!!
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Re: The Official Willamette Pass Thread

Unread postby Eric165 » Sun Feb 06, 2011 10:31 am

Thank you for this very very beautiful high quality road !!*ok*!! ... I visit Oregon *!lol!* *!lol!* . Your work is impressive and the scenery is beautiful ... I look forward to the end especially the region of mountains, but you still have a lot of work ... Good luck and thank you for this wonderful creation !*brav*! !*cheers*!
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Re: The Official Willamette Pass Thread

Unread postby spec5sx » Sun Feb 06, 2011 3:50 pm

Just to let everyone know, I'm working on a small update.

1. Finishing the conversion of roads to Scale Roads and adding road traffic.
2. Replacing all the non-functional crossing gates with functional crossing gates.
3. Replacing all manual and automatic switches with Scale Rail switches.
4. Replacing all Signals with Jerry Conaway's US&S Searchlight Signals (prototypical for this route).
5. Removing and replacing assets that could be hard to find, thus avoiding the need to hunt them down. **!!bang!!**

This will make the route more consistent and prepare it for future extensions.
I'll keep you posted.
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Re: The Official Willamette Pass Thread

Unread postby micaelcorleone » Sun Feb 06, 2011 3:58 pm

Very nice to hear that. !*brav*!

But the SMM Searchlights are only beta, so you might need to upgrade everything again when they're final. !*don-know!*
Do you use SMM crossings for your route?
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Re: The Official Willamette Pass Thread

Unread postby Trainguy76 » Mon Feb 07, 2011 1:26 am

Hi spec5sx,

Are the WANG textures that you use allowed to be redistributed?
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Re: The Official Willamette Pass Thread

Unread postby KCJones » Mon Feb 07, 2011 3:55 am

I downloaded the route and it looks great. BUT I must be missing something. There is NO track, well only short lengths here and there!!!! What am I doing wrong?
As far as I know I have all the required assets.

Dick C.
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Re: The Official Willamette Pass Thread

Unread postby arizonachris » Mon Feb 07, 2011 10:31 am

Dick, scroll down past Michael's screen shots on this page: viewtopic.php?f=10&t=1691&start=50
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Re: The Official Willamette Pass Thread

Unread postby lamanorbu » Mon Feb 07, 2011 1:08 pm

Hi spec5sx, thanks for the route! I'm having a little problem. I have very few missing assets but I'm getting milk bottles where some switch motors should be. I think I'm missing some Livercup's track, but I don't know where to find it... Strangely some motors are showing correctly *!question!*
My missing assets:
Code: Select all
RailWorks\Assets\BarnsRS\Cornish Branch Line\scenery\procedural\lpl_emb_f_dry.bin   
RailWorks\Assets\BarnsRS\Cornish Branch Line\scenery\procedural\lpl_emb_g_brown.bin   
RailWorks\Assets\BarnsRS\Cornish Branch Line\scenery\procedural\lpl_emb_g_dry.bin   
RailWorks\Assets\Brill\Addon\audio\railnetwork\bogies\bogie_steam.bin   
RailWorks\Assets\Brill\Addon\railnetwork\regles_de_via\via_metrica_principal.bin   
RailWorks\Assets\Developer\Addon\scenery\buildings\backshop4.bin   
RailWorks\Assets\John Lippai\NS NewRiver Districts\railnetwork\trackrules\ns_nrd_trackrules.bin
RailWorks\Assets\Kuju\RailSimulator\railnetwork\trackrules\-all main tr-.bin   
RailWorks\Assets\Kuju\RailSimulator\railnetwork\trackrules\-all yard tr-.bin   
RailWorks\Assets\Kuju\RailSimulator\railnetwork\trackrules\mainline-light.bin   
RailWorks\Assets\Kuju\RailSimulatorUS\railnetwork\trackrules\track rules blueprint000.bin
RailWorks\Assets\Kuju\RailSimulatorUS\scenery\buildings\cajonpass_wp_06_04.bin
RailWorks\Assets\Kuju\RailSimulatorUS\scenery\buildings\cajonpass_wp_06_05.bin
RailWorks\Assets\Kuju\RailSimulatorUS\scenery\buildings\cajonpass_wp_06_06.bin
RailWorks\Assets\Kuju\RailSimulatorUS\scenery\vehicles\bnsf_pickup.bin   
RailWorks\Assets\Kuju\RailSimulatorUS\scenery\vehicles\csxtruck.bin   
RailWorks\Assets\Kuju\RailSimulatorUS\scenery\vehicles\ns_pickup.bin   
RailWorks\Assets\Kuju\RailSimulatorUS\scenery\vehicles\ns_pickupr.bin   
RailWorks\Assets\Kuju\RailSimulatorUS\scenery\vehicles\up_pickup.bin   
RailWorks\Assets\Livercup\Delmarva Railroads\railnetwork\junctions\high_target_switch\hitgt_auto_rod_and_leveranim.bin
RailWorks\Assets\Livercup\Delmarva Railroads\railnetwork\junctions\hitgt_auto_rod_and_leveranim.bin   
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Last edited by lamanorbu on Tue Feb 08, 2011 8:50 am, edited 2 times in total.
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