1930's Metropolis Scene

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Re: 1930's Metropolis Scene

Unread postby jpetersjr » Tue Apr 23, 2013 6:56 am

PapaXpress wrote:JP it really depends on what you want to do. If you just want the sides lit up, then all you need to do is add the RCAP v1 light emitters (like Shop_Light.bin or Spot_light.bin) as children to your model and adjust the direction they are shining.



Yes, about all I would want to do is have the sides lit up so think this would work, but as of right now I don't even know what a child object really is, little known of how to use one.

Because for the buildings, I really don't want them to look like a ghost town at night, I want the city to be lit up and appear to be alive.




Also, I want to figure out how to make neon lights, but can't figure out why the simple lit up objects aren't lit up in the sim anymore. I've tried what I did before and all I get now is the blueprint can't find the group ID for the object and gives me an error message. I also tried the same thing with night windows and still the same thing, it's like the blueprint editor just doesn't want to process the ID. What's up with that??
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Re: 1930's Metropolis Scene

Unread postby PapaXpress » Tue Apr 23, 2013 10:29 am

Did you read my blog post about children?
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Re: 1930's Metropolis Scene

Unread postby jpetersjr » Wed Apr 24, 2013 8:32 am

I did, I got lost in it.

I'll have to take another look in it.

How do you do children with a non-rollingstock item?
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Re: 1930's Metropolis Scene

Unread postby jpetersjr » Wed Apr 24, 2013 10:25 am

Again, the reference photo.
2 Skyscrapers.jpg


And the just about completed model. I did some revision on it and now it looks just about exactly like the original one looked like. I think it's looking great.
Downtown Metropolis Skyscraper 2 Progress 3 A.jpg

Downtown Metropolis Skyscraper 2 Progress 3 B.jpg




....Cheers....


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Re: 1930's Metropolis Scene

Unread postby CSX2057 » Wed Apr 24, 2013 10:44 pm

!*drool*!

Look good everytime I see it.
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