Chacal wrote:Setting switches is a big part of the fun in your scenarios for Montour.
Being a small road running on train orders, with manual switches and a max speed of 15, the best way to play it is as engineer, watching for red or green flags on switches, stopping the train at each switch and for picking up the brakeman, and as brakeman, using the "8" free camera to walk around, throw switches and uncouple cars, waiting for the engine to back up and pick you up, hopping on the engine's front porch (Shift-2) or rear car (camera 3 very close to the car, not perfect but better than nothing).
It gives a very realistic local switching experience.
that's what i like to instruct in scenarios also: go outsied (8) throw manually swtiches (grab it with "hand" pointer of mouse) decouple (click with mouse on coupler) and then back to engine.glenn68 wrote:Maybe I need to add one locomotive?
Glenn
jamesphh wrote:During my MSTS day I had read that there was a chart to calculate the necessary HP needed for the train tonnage and severity of the grade. I no longer remember the post or article and where to find this. Perhaps someone can remember. This would be helpful for scenario creaters.
That's the point. 
jamesphh wrote:Granted that RW physics are not correct. However, I did find a site that has some calculation for the power needed. Actually tractive effort (TE).
Using these and excluding bearing, track, and curvature variables, I came up with the following (rounded generously).The dead weight of the train is about 4700 tons. With a max grade of 1.5% about 140,000 TE is needed. The 3 SW1500's (42,250 TE each) produce about 127,000 TE. Short of what is needed by about 1 SW1500.
If the max grade is 2.2% the TE needed is 206,000. About 5 SW1500's. Train weight is an estimate based on info on coal cars which may not be correct and what weight is in the bin files I did not bother with. I am sure that someone could do a better job on the calculation, but I did find it interesting.
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