I'm having trouble saving a texture file using Photoshop & the Nvidia Plug-in. According to a tutorial posted on Train-Sim I was suppose to save in DXT3 file with explicit alpha and set it to "Generate MIP maps. I did that and when I import it into RS BinTools it says My file has to be saved in 32bit ARGB Uncompressed.
How do I do that?
Thanks!~