JM1261 wrote:Assuming you're using the dds converter, you're experiencing this because it's killing your texture quality. I have (and still do) experience the same problem, and many of my early repaints are plagued with it. I overcome this issue by always saving a copy of the texture I'm working on before I save it and put it back through the dds converter. Typically I'll just save it as a .png to keep the quality up. Always be sure to save a copy the first time around - when you open your texture back up, you'll find that the quality is lower than what it originally was. As you continue to save, convert, and reopen the texture the quality continually declines into a pixelated mess. If you have a backup saved from everytime you edit the texture (starting from the very first time you began to edit), just replace the pixelated texture in the editor you're using and voila, quality is back to normal.
Hopefully that made sense - I'm terrible at explaining things in text. If you need anything clarified, please let me know.
JM1261 wrote:Assuming you're using the dds converter, you're experiencing this because it's killing your texture quality. I have (and still do) experience the same problem, and many of my early repaints are plagued with it. I overcome this issue by always saving a copy of the texture I'm working on before I save it and put it back through the dds converter. Typically I'll just save it as a .png to keep the quality up. Always be sure to save a copy the first time around - when you open your texture back up, you'll find that the quality is lower than what it originally was. As you continue to save, convert, and reopen the texture the quality continually declines into a pixelated mess. If you have a backup saved from everytime you edit the texture (starting from the very first time you began to edit), just replace the pixelated texture in the editor you're using and voila, quality is back to normal.
Hopefully that made sense - I'm terrible at explaining things in text. If you need anything clarified, please let me know.
buzz456 wrote:What program are you using for a editor and are you putting a opaque layer down or something less? If you are painting the snoot there appears to be a little color variation on the hood and your paint editor is trying to compensate for that.
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