XDriver wrote:The numbers.dcsv for the loco is set for the default number on the loco. The SD40-2 has 4 digit number. If you change that number to anything other than a 4 digit number, it will not show. the numbers.dcsv is set to the model of the loco. If it's a loco that uses a 3 digit number than the same will apply as anything put in there other than a 3 digit number will not show. Make sense?
This is just a work around. The said number textures and or the numbers.dcsv along with some proper loco bin editing would cure the dreaded auto number to show on a loco that has a repainted permanent number.
mysterytrain wrote:Guys I did what you said, I opened up the fly out box on the right side of the screen and tried entering 0 or XXXX and nothing happened.
I've had these engines in use for almost a year now and this problem only began a week ago.
I'm a "novice" and not very technical savvy (as you can see).
BTW, when I open that fly-out box, there's this longgggg row of text that contains different numbers and letters. Do I have to replace every text item with a 0 or an X?
Ericmopar wrote:Did you put #0# and hit enter? When you change stuff in the right flyout, a person usually has to hit enter afterwords.
Sorry, should have mentioned that.![]()
BTW it might be star0star I haven't done that for awhile.
harryadkins wrote: You can substitute Michael Stephan's invisible numbers for the original number textures. It might require you to rename Michael's files but it works.
https://www.dropbox.com/s/xaxmks3uzdco3 ... tephan.rar
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