Doodlebug

Announcements and Discussion about Michael Stephans' Golden Age of Railroading Development

Doodlebug

Unread postby ozinoz » Sun Aug 10, 2014 8:44 pm

Great news on the Doodlebug update. It is one of my favourites and is the only infernal combustion engine allowed to pollute my steam operated lines !*roll-laugh*!

*!!thnx!!*

!*cheers*!
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Re: Doodlebug

Unread postby jpetersjr » Mon Aug 11, 2014 9:01 pm

I also like it, but could you move the view camera forward a little bit Micheal? Since now it's so far back that when you turn the camera to look at the scenery going by you can't see out the side window.

I liked how it was placed before and you could see out the side windows perfectly.
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Re: Doodlebug

Unread postby GreatNortherner » Sat Aug 16, 2014 3:52 pm

Cheers! I hadn't noticed that you posted this here, thanks!

The Doodlebug will be republished soon, and now as a stand-alone engine too, no more Railsim assets dependencies and Class 37 sounds. !*salute*!

The cabview has received some more detail work too:
Image

jpetersjr wrote:could you move the view camera forward a little bit Micheal?


I'll try, but I'm not sure. Moving it forward might make it harder to see all the controls and instruments, which are placed so much around the driver.

Also, changing the camera positions manually is quite simple if you want to tweak your engines to your own taste. You only need to edit the camera positions blueprint, usually in the Cabview folder ("doodlebug cab cam.bin" in the case of this engine) with RW_Tools, and change the "Z" entries in the CameraOffset section. The entry is in meters from the car's center, positive numbers are forward, negative are backward.

Code: Select all
            <cameraOffset>
                  <cRVector3>
                     <X d:type="sFloat32" d:alt_encoding="000000A047E1F23F" d:precision="string">1.18</X>
                     <Y d:type="sFloat32" d:alt_encoding="0000008014AE0540" d:precision="string">2.71</Y>
                     <Z d:type="sFloat32" d:alt_encoding="0000006066661C40" d:precision="string">7.1</Z>
                  </cRVector3>
               </cameraOffset>




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Re: Doodlebug

Unread postby jpetersjr » Sat Aug 16, 2014 7:21 pm

Anyways, can't wait to see the new version of it.

Of course, all I'd like to be able to do is see through the side window a little easier to what's going by.

I must say that I really like the doodlebug.

Also for the route though, can you paint a new version of the doodlebug in B&M, would fit perfectly on our 60's route.

B&M Doodlebug 1.jpg
B&M Doodlebug 1.jpg (55.97 KiB) Viewed 3313 times

B&M Doodlebug 2.JPG
B&M Doodlebug 2.JPG (82.42 KiB) Viewed 3313 times

B&M Doodlebug 3.jpg
B&M Doodlebug 3.jpg (25.53 KiB) Viewed 3313 times




...Cheers...


J
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My website for the progress of the assets for the upcoming freeware Zephyr Route.
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http://jpetersjr1.wixsite.com/big-j-productions




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Re: Doodlebug

Unread postby GreatNortherner » Mon Aug 18, 2014 2:16 pm

Thanks, how cool is that! I had almost given up hope to find many more railroads that ran these old St. Louis Car Company units, most RRs seem to have gone for Brill products when buying gas-electric railcars.

Cheers!
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Re: Doodlebug

Unread postby tbundy1982 » Wed Aug 20, 2014 10:22 am

Awesome news! I've really enjoyed the original doodlebug and wondered why no one has repainted it into an RW&A car. It really fits the era and needs of the RW&A.
With respect to the cabview positioning, is it now possible to have more than 2 viewpoints within the cab? If so, 3 viewpoints could allow easy viewing of the controls from one viewpoint and window views from another.

As always, thanks so much Michael for all of your efforts!

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Re: Doodlebug

Unread postby Chacal » Wed Aug 20, 2014 11:17 am

tbundy1982 wrote:is it now possible to have more than 2 viewpoints within the cab? If so, 3 viewpoints could allow easy viewing of the controls from one viewpoint and window views from another.


viewtopic.php?f=18&t=12025
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Re: Doodlebug

Unread postby TDHenderson » Wed Aug 20, 2014 2:38 pm

M&StL ran these too, and I have the terrain laid for a route to run them on.

http://www.rrpicturearchives.net/showPicture.aspx?id=2937391
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Re: Doodlebug

Unread postby conrail1 » Wed Aug 20, 2014 3:44 pm

:P we forgot ATSF and dident they invent it?

Image
Image
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Re: Doodlebug

Unread postby GreatNortherner » Thu Aug 21, 2014 5:43 am

conrail1 wrote:we forgot ATSF and dident they invent it?


That looks like one of the larger Brill cars that seem to show up every time I search for doodlebugs.

However, I just discovered that many of these cars were taken over (and heavily rebulit) by Sperry Rail Services where some remained in service into the 2000s, that's an incredible 70 years of active service! I even found a roster of them that indicates builder and previous owner. Yay! Seems my St.L.C.C. doodlebug wasn't quite as rare as I feared it was. B&O, LV, RI are just a few that are listes as previous owners.

Link to the Sperry doodlebug roster:
http://trainweb.org/elso/SRSROST1.HTM

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Re: Doodlebug

Unread postby LandN » Thu Aug 21, 2014 10:42 am

The Sperrys would be a nice repaint as they could be run on any route.

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Re: Doodlebug

Unread postby thecanadianrail » Thu Aug 21, 2014 2:34 pm

I did notice that Northern Pacific had something very close to what you made...

Image

It also appears that CP also owned something very similar

Image
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Re: Doodlebug

Unread postby DrewG » Fri Aug 22, 2014 9:05 am

thecanadianrail wrote:
It also appears that CP also owned something very similar

Image


I was just here to post that *!lol!* fun little fact, the first CP diesel was a doodlebug and not CP 7000 which most people believe.
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Re: Doodlebug

Unread postby DrewG » Fri Aug 22, 2014 9:20 am

Sorry to come back to this again but CN also had doodlebugs,
Image

CN 15820 also set 3 world records when it set off from Montreal to Vancouver. There is a great read about it here along with other early CN diesels.
http://www.trainweb.org/oldtimetrains/V ... iesels.htm
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