Hi Everyone,
I hope you all had the best of holidays!
A conversation between jpetersjr and I began on my route announcement thread about creating some custom buildings for the route. I thought it would be better to bring the conversation over to this forum to discus further.
Before we go any further, I am using Blender 3.0 and Sketchup Pro 2021. Also Photoshop for any texture edits.
Link to original thread: http://railworksamerica.com/forum/viewtopic.php?f=7&t=23734
It had been a bit of an ambition of mine to try my hand at modeling some of my own custom assets for the route. The area I am trying to recreate is very urban and cramped and some of the buildings I have been trying to use from existing assets just don't quite fit where they need to. Here is the building I am starting with:
Google Maps: https://goo.gl/maps/w2sZMAC2bYTTrpj5A
This is probably one of the more complex and iconic buildings on the route and one that I think really needs a custom model. I recently downloaded Blender. Despite the endless amounts of tutorials out there, I just cannot seem to get my mind around it. However, Sketchup is where I want to be modeling. It's quick, easy and intuitive. Something that Blender is not, at least as far as my time constraints and patience are limited to.
This past weekend, I have done a lot of digging and learning modeling, and, as far as I have researched, it might be a difficult endeavor to get a Sketchup model, with textures, into the sim. I did manage to build and export a VERY basic model with basic textures from Sketchup to Blender, but I am a bit lost on where to go from here. I have found tutorials to be a bit all over the place as far as instructions go.
Some Screens:
So this is where I am so far. I exported from Sketchup to Blender with a .dae/COLLADA file and everything looks good in Blender. All the textures are on the model and looks like I might be able to work with it. I know that I have much to learn. I would like to get some feedback and tips on how to proceed from here.