I'll venture a response on this. This is how I like to do detailed trees.
For the trunk and major branches, I use a low poly mesh shape, basically hand built to follow a photo reference. For smaller branches I use flat panels mapped with an alpha image of branches. This example comes from one of the default Kuju trees.
TrunkBranches.jpg
The foliage consists of alpha images mapped on to flat panels that use the TrainViewFacingFlora shader. This shader gives you maximum density with minimal GPU overhead. The view-facing effect prevents the viewer from ever seeing any of the foliage 'edge on' which lets down many other methods of tree-making.
Folliage.jpg
This view-facing method of representing foliage isn't used much primarily because it doesn't generate shadows. People remember the early Kuju trees with the naked branch shadows. But with the TSX enhancements around 2012, DTG provided the TrainShadowOnly shader which can be used as a substitute for the missing shadows. You will see here I have added two horizontal 'shadow' planes to produce the foliage shadow under the tree.
shadows.jpg
Here's the finished tree.
Image1.jpg
I am not sure what CAD program you are using so I won't get more specific, but this may get you going in the right direction.
Wayne
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