Cool! Awesome! Great to see you're all making an effort.... is this right? You all did the same letter??

Okay, well... that'll work... I guess. Might take a little longer to get through this class than I thought...
*flipping through papers to be graded*
Okay. Christian asked about if the lighting effects the exported model. I don't think so. But I'm no expert on 3D Canvas but I think to get that kind of effect you'd need what 3d studio max does, and it burns the lighting effect into the textures, I think.
*flipping through more papers to be graded*
Mostly I was in my music studio this afternoon so I'm playing catch-up here. Gordon, what is "dragging the chain?"
*flipping through even more papers to be graded*
Derek was here? Did I read that right? That's good, I didn't think they knew anything of this class.
*looks over at kid squishing his nose up against the monitor glass... say what the heck???

kids!*
Very good coverage of the lighting guys. I've didn't do a good job of learning the lighting effects and you can see in my building pics from 3d Canvas mine usually turn out pretty dark because of it. Better to add more lighting so you don't go blind working on the models.
*still flipping through papers grading as we go along*
And last, (I'm working backwards through the posting btw) at Christian again. What I mean that my textures are pretty simple, you typically won't see my textures including windows and doors and little things like that. For one thing I am very poorly organized. And because of that I use more textures for a model than I should. I pretty much make-it-up as I go along but if I had planned my models out better (or at all...

), I could reduce the number of textures in the model. It's kind of important because for each texture used the game draws that model that many times over. That can be a problem for fps on slower computers.
Christian, I think what your refering to is you like the look of the textures. That part really isn't hard at all. That's something I could show you in a couple of minutes. You just make use of layers and use lighting variances to blend the different layers together. I use soft light a lot. Even a little experimenting will yield great results. Remind me about this sometime and I'll show you guys what I mean. The difference is like the difference between painting with a paint brush and painting with an air brush. So easy too.
*puts papers down* Whew!
I think I'm caught up now but could you guys get started on F? Great job so far!
Rich