SMMDigital wrote:Did I miss anything?
Trainguy76 wrote:I still don't know how to do the post.
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000006085E98B3F" d:precision="string">0.0136</e>
<e d:type="sFloat32" d:alt_encoding="000000403E4A1540" d:precision="string">5.3225</e> ******
<e d:type="sFloat32" d:alt_encoding="000000A00628B9BF" d:precision="string">-0.0983</e> ******
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
g_nash wrote:Railworks\Assets\Kuju\RailSimulatorUS\RailNetwork\Signals\US Modern\Post\US BNSF Post 1 Head 1T Tall.bin
scroll to the bottom of the file and look at these values ( ***** ) in the child element
g_nash wrote:looks good mate![]()
you can do fun things with these if you think about it a bit .. "post" can mean different things > a gantry is also a post and two heads don't really mean one above/below the other and a bit of scope for older usa stuff if you look at how some of some of the german and uk signals ( feathers ) and scripts are setup ,, just sayin'
SMMDigital wrote:My next concern is to build a 3 Aspect Target over a 2 Aspect Target. I'm not sure how this signal would behave though, being that there will not be a green light on the second head. Any ideas?
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