Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

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Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Poll ended at Thu Aug 30, 2012 10:18 pm

Yes
30
97%
No
1
3%
 
Total votes : 31

Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby amtrack505 » Mon Aug 06, 2012 10:18 pm

Would you like a Mojave Sub(Tehachapi Pass) for Railworks?
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby Kali » Tue Aug 07, 2012 12:11 am

I'm not terribly familiar with it, is there anything to do other than drive up a hill, round in a couple of circles and down again?
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby Machinist » Tue Aug 07, 2012 12:45 am

Kali wrote:I'm not terribly familiar with it, is there anything to do other than drive up a hill, round in a couple of circles and down again?

My favourite route in the other existing train game, and also in the upcoming train sim. The challenge of running up hill in the limit risking to stall, and then down risking to overspeed or deplet brake's air (not in RW3) is amazing, not to mention the traffic around, when simulating railroad operations (calling helpers, waiting in a siding a crawling uphill train free your way downhill), but.. so far that's not the case in RW3, also.
Last edited by Machinist on Tue Aug 07, 2012 1:25 am, edited 2 times in total.
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby Kali » Tue Aug 07, 2012 1:22 am

Hm, well there are existing routes that offer all that ( in fact every commercial RSC US route seems to be "drive up a hill and down again" ), what else is there on it?

Frazer & Cariboo has passing points on 2.2% grades, that's just evil.
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby Machinist » Tue Aug 07, 2012 1:30 am

Yep, that's the point !!*ok*!! it's delightfully devilish *!twisted!* or devilishly adorable !*drool*! ... whatever. !DUH!
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby BNSF650 » Tue Aug 07, 2012 4:50 pm

Is jointedrail going to do it.. *!greengrin!* lol
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby amtrack505 » Tue Aug 07, 2012 5:02 pm

Mabey
But i sure am!!!
railworks community spread the word
You will soon have a Mojave Sub!!!!!
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Progress:
Track Laying: ✓Mainline 100%✓ Branchlines 0%
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby Hack » Tue Aug 07, 2012 7:50 pm

Cheers!
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby NS9030 » Tue Aug 07, 2012 8:46 pm

BNSF650 wrote:Is jointedrail going to do it.. *!greengrin!* lol

What ever happened to their TS2012 C30-7? And I vote yes!!! We could really use this
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby amtrack505 » Wed Aug 08, 2012 10:56 am



Yes like that one, but im going to go the extra mile and here's how

-accurate mileposts with 1/4 and 1/2 mile indicators
-accurate roadnames/numbers for engines in the Bakersfield yard
-Extra 20 miles northwest of bakersfield on BNSF's and UP's tracks
-Extra 5 miles of track northwest of Bakersfield for the San Joaquin Valley Railroad (SJVR) for swithching
-Accurate defect detectors witch read out correct mileposts and track numbers
-Custom objects
-Correct signal placement and indication

And im going to keep you guys up to date with this
After I get the track laid im going to make a Mojave Sub forum!
http://www.facebook.com/MojaveSubdivision
Creator of the Mojave Sub for Railworks
Progress:
Track Laying: ✓Mainline 100%✓ Branchlines 0%
Track Side Objects 15%
Scenery 2%
Scenarios 0%
✓Custom Rail-Vehicles 100%✓ (Chance of Changing)
Roads 1%
Custom Objects 5%
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby LandN » Wed Aug 08, 2012 11:59 am

Sounds good. Looking forward to seeing it. Should be enough mainline running and switching to keep everybody happy.

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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby Hack » Wed Aug 08, 2012 12:14 pm

amtrack505 wrote:Yes like that one, but im going to go the extra mile and here's how

-accurate mileposts with 1/4 and 1/2 mile indicators

FWIW, the track was laid using older ATSF, SP, and current UP track charts. You can get current UP photocopies from Railfan Depot. Some of the older ones are available through the various historical societies - in some cases for only the cost of copying and postage.

amtrack505 wrote:-accurate roadnames/numbers for engines in the Bakersfield yard

Accurate to what day, and at what time? What was the weather like? How many cars fit on a piece of track? How 'bout them Dodgers? What's for dinner? *!!wink!!*

amtrack505 wrote:-Extra 20 miles northwest of bakersfield on BNSF's and UP's tracks
-Extra 5 miles of track northwest of Bakersfield for the San Joaquin Valley Railroad (SJVR) for swithching

Not necessary, as it's not part of the Mojave Sub. Rule #1 when building a route is to stay focused.

amtrack505 wrote:-Accurate defect detectors witch read out correct mileposts and track numbers

All you need is someone to record the sounds for you, or you can do it yourself. Doesn't need to be fancy.

amtrack505 wrote:-Custom objects

DEM the route and lay the track first, then see where you're at for motivation and time.

amtrack505 wrote:-Correct signal placement and indication

Why would you do it any other way?

amtrack505 wrote:And im going to keep you guys up to date with this
After I get the track laid im going to make a Mojave Sub forum!

Good luck with that. However, I would suggest starting on a smaller scale - perhaps just the San Joaquin, Arvin branch, or maybe a small part of the Lone Pine out of Mojave. Without the experience under your belt, and please don't take this the wrong way (I admire your enthusiasm), I believe that you might be biting off just a tad much for a first-timer.
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby amtrack505 » Wed Aug 08, 2012 1:28 pm

Hack wrote:Accurate to what day, and at what time? What was the weather like? How many cars fit on a piece of track? How 'bout them Dodgers? What's for dinner? *!!wink!!*


This is going to be a early 2012 rendition of the Mojave Sub

Hack wrote:Not necessary, as it's not part of the Mojave Sub. Rule #1 when building a route is to stay focused.


Mabey unnecessary but I live there so i want to extend it

Hack wrote:All you need is someone to record the sounds for you, or you can do it yourself. Doesn't need to be fancy.


This is what I'm going to do with the detectors http://www.youtube.com/watch?v=sd04elV2 ... e=youtu.be

Hack wrote:DEM the route and lay the track first, then see where you're at for motivation and time.


I DEMed it and currently laying track
Custom objects will only be 2 stations and a few high-wide load detectors

Hack wrote:Good luck with that. However, I would suggest starting on a smaller scale - perhaps just the San Joaquin, Arvin branch, or maybe a small part of the Lone Pine out of Mojave. Without the experience under your belt, and please don't take this the wrong way (I admire your enthusiasm), I believe that you might be biting off just a tad much for a first-timer.


I may be a first timer but I have a lot of determination!
http://www.facebook.com/MojaveSubdivision
Creator of the Mojave Sub for Railworks
Progress:
Track Laying: ✓Mainline 100%✓ Branchlines 0%
Track Side Objects 15%
Scenery 2%
Scenarios 0%
✓Custom Rail-Vehicles 100%✓ (Chance of Changing)
Roads 1%
Custom Objects 5%
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Location: Bakersfield, CA

Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby jpetersjr » Fri Aug 10, 2012 9:21 pm

Sounds great, if the route is to be freeware I'd be more then happy to build a couple vintage assets if needed. I have been a scenery creator for a while now. But I prefer to stick to vintage items, something old.
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Re: Would you like a Mojave Sub(Tehachapi Pass) for Railworks?

Unread postby amtrack505 » Tue Aug 21, 2012 8:08 pm

New forum over here
viewtopic.php?f=31&t=6311
http://www.facebook.com/MojaveSubdivision
Creator of the Mojave Sub for Railworks
Progress:
Track Laying: ✓Mainline 100%✓ Branchlines 0%
Track Side Objects 15%
Scenery 2%
Scenarios 0%
✓Custom Rail-Vehicles 100%✓ (Chance of Changing)
Roads 1%
Custom Objects 5%
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