Various variousness

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Re: Various variousness

Unread postby Trainguy76 » Wed Aug 25, 2010 2:41 pm

That looks amazing and a superb amount of detail, you should do the route building challenge. *!!wink!!*
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Re: Various variousness

Unread postby styckx » Wed Aug 25, 2010 2:49 pm

Thanks! It's rough, I had to ask for some advice on what do to when I get stuck figuring out what to do next. Going to try a different approach to speed things up a bit. I know route building takes time but I get mental blocks too much. :) No way I'm doing the challenge! I'm not confident enough in anything I do to be judged. :)
Last edited by styckx on Wed Aug 25, 2010 3:01 pm, edited 1 time in total.
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Re: Various variousness

Unread postby styckx » Wed Aug 25, 2010 2:54 pm

Forgot. I didn't post these here either.

This is a modification I did to Wales and Borders. I wanted a roundhouse at this area of the route. So took my time and cut one in with the sole intent to make it look as if the original route builder did it himself and not to disturb a single piece of existing track except the two switches.

Obviously this is for personal use only but it was fun nonetheless and it was meant to fully compliment this great route and its author for inspiring me to get creative. :)

This was the location before my modification.

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And after. Might fix those two tracks to be rail only for a short length before switching to full ballast and ties.

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Re: Various variousness

Unread postby styckx » Wed Aug 25, 2010 10:51 pm

Getting better at simu-posting :)

Trying to keep my route to default and IOW assets only (and those barn and silo assets which are a god send. Thank you!!) I have to come up with odd uses for assets to vaguely pull off what a custom made asset might do. This was a concept idea I put together, and here are the results.

A irrigation pond and the pump house. Shed with a tall signal post situated.

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Now.. There is no spraying farm spinkler head asset either so again, I situated a short signal post on top of some wooden posts, strung up white smoke emitters to give the track side illusion that this field is being watered by those giant farm sprinklers. Still some playing with this concept to tweak it up but I'm happy with the overall illusion pulled off as odd of a concept as it is.

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Re: Various variousness

Unread postby styckx » Mon Aug 30, 2010 12:23 pm

hmmmm high requirements.

clicky

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Re: Various variousness

Unread postby styckx » Mon Aug 30, 2010 3:46 pm

Couple more WIP.

First is just an overview of the section I just finished up painting and decorating. Heavy heavy asset usage.

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Re: Various variousness

Unread postby Trainguy76 » Mon Aug 30, 2010 4:00 pm

Gonna be the next Wales & Borders eh? *!lol!* !!*ok*!!
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Re: Various variousness

Unread postby styckx » Mon Aug 30, 2010 4:58 pm

At the rate I'm going who knows. :) Determined now that I have a good start here.
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Re: Various variousness

Unread postby Trainguy76 » Mon Aug 30, 2010 5:41 pm

styckx wrote:At the rate I'm going who knows. :) Determined now that I have a good start here.

Seriously should do the Route Building Challenge styckx. *!!wink!!*
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Re: Various variousness

Unread postby styckx » Mon Aug 30, 2010 9:27 pm

The next one I'll be ready for. This is the first time I've really buckled down and took route building seriously. :)

Did a bit more work. Just breaking out of the wood line and started laying the basics for an industrial park. This is all for a few days until my next days off.

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Re: Various variousness

Unread postby styckx » Thu Sep 02, 2010 10:29 am

WIP

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Re: Various variousness

Unread postby styckx » Sat Sep 25, 2010 10:21 pm

Two repaints of the RSC Class 86 I did.

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Re: Various variousness

Unread postby hokitika67 » Sun Sep 26, 2010 3:43 pm

Hello styckx, these 86 repaints yet again show you are a talented artist. I'm interested that you show a flat version, ie without the ripple affect, could you please advise me which files you alter to reduce the shine and ripple on textures? I'd like to have a go at making some freight liveries for this class.....since I'm new to photoshop ( do you use photoshop) however, it will take me a while yet to develop these!

Thanks for any advice you can give.
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Re: Various variousness

Unread postby styckx » Thu Sep 30, 2010 5:36 pm

The shine is done via the alpha channel (darker=flat / lighter = more shine), and flattening out is done via the bump map texture.

Same basic gloss as the original clean version with the bump map edited.

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Bumpy bump map texture

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Smooth one I created.

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Re: Various variousness

Unread postby hokitika67 » Fri Oct 08, 2010 1:12 pm

Hello and thanks for your helpful reply,its much appreciated as I'm still at a rudimentary stage of learning photoshop 7 tools. So, as I understand it the finish on these models can be quite drastically altered according to peoples preferences. I think I much prefer your reskinning of the Cl86 and the reducing of the bump mapping ( I haven't found the bumb mapping tool in photoshop yet). I would like to use this on some of Slys models, such as the cl 45. Thanks again for your help
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